RTCM Online Documents 2-13-2025 © RTCM Corvin
This section of the site is comprised of documents we have researched, tested and
compiled. Many of the documents are broken down to the most basic knowledge and
information for clarity. They are as accurate as possible given what's at hand at the time
the document is created or updated. If you notice any errors please let us know.
Also if you have a document that you would like featured here contact me and I will
review it for posting. Please include your name and credits, as well as a version number. Note: Most documents pertain primarily to Duke3D. However much of the information is
usable with other BUILD games...
Design | CON |
Map Editor |
Art Editor |
Setup |
Sound | Game |
Internal |
Source Code |
Theory |
Other
- Online Documents : Index
- Design
build-games -
Details design issues in BUILD Games.
map-rating - Details design issues in BUILD Games and Self Rating maps.
witchaven-trivia - Details of little known facts about the two games.
- Con
introduction - An
introduction to understanding and using the con files.
user-con - Description of and
use of. primitive-declarations
- Detailed information on some of the more complex primitives.
primitives-tabulated -
All the primitives listed from all the cons.
primitives-available - A
list of primitives in each BUILD Game.
script-examples - Basic Con
examples for effects. Some learning features.
helper-bots - Some info on making
bots and there A.I. frame-rate - Tweaking your
cons to perform better on restricted machines or from huge amounts of script.
script-paste - Simple copy and
paste code. primitive-list -
All the primitives listed from all the cons.
limitations - The coding limitations.
actions-explained - Actions in detail.
actor-ai-explained - Details of the A.I. functions and
parameters. basic-actor - A three part coding details.
movement-explained - Aspects of movement.
weapon-coding - Details on the weapon parameters.
inventory-theories - Using inventory as counters and
variables. eduke-con-guide - An EDuke v2.0 con
guide. eduke-con-guide2 - An EDuke
v2.0 con guide in development.
eduke-con-faq - An EDuke v2.0 con faq.
eduke-con-particle-engine - WIP of a particle engine code
- Map Editor
copy-sectors-sprites
- Methods to Copy effectively.
scales - Explains how to use a
Scale. grp-file - Explains the .grp file
and how to use it effectively.
installing - Explains how to
install the tools correctly.
witchaven2-manual - Explains how to build your own maps, expanded
and corrected text.
eg-witchaven-manual - Explains how to build your own maps, expanded
and corrected text for source mod.
- Art Editor
editart-guide - A
complete guide to Editart and its usage. 2nd version. (2.5)
palette-changing - Modifying
the .dat file true-3d - A guide to simulate voxels
or 3D objects in a non-voxel Build Game.
- Setup
command-line-duke3d
- The command line flags and functions explained.
installing-duke3d - How
to install your game with CD installer or Manually Installing it.
loading-maps
- How to load and run user made maps.
installing-witchaven
- How to install your game with CD installer or Manually installing it.
windows-dosboxemu - What to change in the DOSBox Emulator for
optimal performance.
dosboxemu-3dfx-sw - Using the 3DFX patch in a custom Glide DOSBox.
dosboxemu-3dfx-blood - Using the 3DFX patch in a custom Glide
DOSBox. windows-buildgames -
Using BUILD Games in Windows 95,98,ME
windowxp-buildgames
- Using BUILD Games in Windows NT,2000,XP
windows-sound - Setup up
your sound system with your BUILD game.
windowsxp-sound
- Setup up your sound system in Windows XP.
cfg-file
- A look into the .CFG file. Includes details on controller usage.
cfg-detail-duke3d
- A detailed look into cfg file.
cfg-quake-duke3d
- Setup your controller configuration to be quake-like, modern
configuration. cfg-witchaven2
- Setup your controls with key scan codes, Video and Sound Device.
default-components -
Basically what a clean directory of your game would look like if installed correctly.
demo-usage - Facts on .demo
files and how to use them effectively.
patch-guide-duke3d
- A
guide to help you find the latest and proper patch's for your game.
game-connection
- How and where to play your IPX to TCP/IP BUILD games at.
- Sound
making-sound - Advanced
details on adding sounds and using them with the sound engine.
sound-with-witchaven - A briefing on using Music and Sound with
the games.
- Gameplay
team-communication
- Ideas and methods on how to communicate In your game with only one channel.
traps - Setting traps, how to and
where. Includes downloadable demo files to show u live.
tips - Very useful tips. Includes
special usage of the 3rd person view! Bug Explosions, Anti-Bugs.
secrets - Episode help guide. Use as
last resort! witchaven-walkthrough - A guide for all the secrets and things to
discover. witchaven2-walkthrough - A guide for all the secrets and things to
discover.
- Internal
author-board
- User/FAN authors and their effects listed, includes people responsible for
SRC releases. save-game-pack - How
to use the save game to your advantage. Better handle of files. More save slots!
weapon-behavior -
Details on art and anim sequence with the weapons. Which sounds/art are activated.
witchaven-mechanics - How things work or behave in both games.
witchaven-item-mechanics - How Items work or behave in both
games.
witchaven-enemy-mechanics - How Enemies work or behave in both
games. witchaven-egwh
- About WH and WH2 Bugs and EGwhaven and fixes.
- Source Code
build-ken - DOS Ken-BUILD, editor and game.
duke3d-3dr -
DOS Duke Nukem 3D
game and editor. eduke-matt - DOS EDuke,
game. eduke-rtcm
- DOS EDuke Continued, game, emapster and editart 2.
- Theory
trigonometry - What
is trigonometry?... answered. Helps you understand angles a bit better. Education.
particle-physics -
Kinda a common sense paper on particles.
- Other
tc-tips - A
speech and guide
on helping you get started with mod making.
dukeworld-history - Brief history on DW and it's FTP archive.
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