RTCM - News and History   © RTCM Corvin

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Get Build Mouse Fix :: Get PowerSlave / Exhumed Patcher :: Get Blood Mappack
 


Suggestion for a News Item is welcomed! - News submitted by my e-mail contact.

 

9-11-2024

Nothing New Really.

Since re hosting, I have only done some minor file moving and organization, and fixed a few errors on the site. Please contact me if you have any help or ideas for RTCM. Thanks.

 

4-14-2024 [Updated 5-31-2024]

[Should I] Close RTCM?

I'm starting to think I should just get rid of [this stuff] and stop working on RTCM all together these days. [Why?] I didn't get much support over the last 10+ years. Overall I have been doing all the work myself for the majority of my sites existence, regardless of asking for help several times over the last 23 years or so. [However, over the years I have had help, read the Credit Page, that should show some of the help I had].

Also everyone [mostly, the modders of these games] have given up on retaining the community in a large corner of the web, [Instead the community] gave into the social media route, which I carefully avoided [for RTCM] myself.

Then there's the [poorly and] roughly sorted BUILD Game sections on moddb, instead of keeping the BUILD Community separate from all that [chaos] too. It was a mistake I believe to have used it. Most of those files are without readme's and are archived poorly, such as the ones uploaded in un organized or wrong places.

Anyways, I'm just not sure there's enough I can do with RTCM to justify its existence [or my own preservation]. I can't do it all and provide high quality archiving [or documenting with docs] like I have in the past, [for the files] with readmes and descriptions in detail, latest revisions etc...

If I get some help [I'm requesting volunteers?] to format some pages and [get help] with the other jobs needed on the site, I may be able to keep going in a happy step forward. If your interested in re-formatting most of the TC Review pages [into a unified page layout], let me know. ;)

Don't get me wrong I loved organize all this information , but that was then, not so much anymore.

BTW The Files Section is back online, most of it. Thanks to a BUILD Gamer Volunteer.

 

11-24-2023 [Updated 1-30-2024]

I have updated and moved the site again, [into neocities]. However the File sections are OFFLINE here [I did restore the pages, but the files are not there]. I need about 12 to 15 gigs of FTP space if any volunteer servers/hosts has free room for me to place the actual files themselves. Please let me know. Thanks!

 

10-17-2023

RTCM Moving. (Lost serving host)

Because of the un expected loss of hosting, RTCM will be re posted, yet again, some were else.

 

2-12-2021

Hey all, moving forward

I'm looking for some direction as I keep moving forward....
I have plans for my site, however I am looking for opinions on how you would like those plans to go.
I have already over the years been planning different things and have most recently experimented with the folder structure, making "room" to expand further as usual.

So what would you like for me to cover first and then what would you like for me to move forward too?

Do you want to help with anything?
I've worked with several volunteers over the years and that spawned several works. (I willl update the Credits page with more acknowledgements soon, and more when they come in).
I use to have a 'merge up' policy where dyeing/tired sites would merge into this one. I can re-instate that just to help someone get there site 'immortalized' and info held useful to help everyone in the community.

IDK. I get bored sometimes and work here is creative and enjoyable, so I'm seeking some more. So please , if you have anything to offer, I'd appreciate now while work is active for me.

 

1-14-2021

New Powerslave Patch , Beta Babes

-=CHE@TER=- created a new patch; In the early beta version of PowerSlave there where extra nude babes that where removed from the Retail game. This patch adds them back in to the retail version, where they were originally placed by the developers on the maps. Get it in the Powerslave & Exhumed Patches Related Downloads.
 

Art Tile Merger and SEQ/QAV Tile ID # Fixer Updates

-=CHE@TER=- updated two of his tools; Artmerge had some bug repairs. However both tools had a dual loading DOS/Win32 executable added to them: if you run them under DOS or DOSBox then the DOS version will be executed and if you run them under Windows then the Windows version will work. You can see what file section is actually working by the text "[DOS16]" or "[Win32]" after program version.

Art Merge Tool can be downloaded in the General Tools Editart related DL page.
Seq/Qav Tool can be downloaded in the Blood Tools for ArtEdit related DL page.

 

10-11-2020

DN3D Caribbean Voxel Pack Updated

Mxrtxn over at SWC forums has updated his DN Caribbean Voxel Pack. Check out the neat and new Voxels, there.

 

4-07-2020

New Blood Mappack Now Released.

BME has released his 2019 Blood Mappack. Its release has been delayed, however it has been updated further into this month. Go check his web site, there , as to where to download it from.

 

2-25-2020

JonoF's Newer Exhumed BUILD Editor

Jonathon provides his EX_BUILD Editor. "I don't know how helpful this will be after so long, but since I said I'd get back to it and I finally have, here it is." This version should resolve the "load from GRP" problem and misbehavior with the native load/save dialogue box: https://dump.jonof.id.au/rtcm/exhumed-editor-a910471.zip
It still needs the MSVC 2015 redistributable, which is included. You just need to provide a copy of stuff.dat from the game. The source it's built from is in the exhumed-editor branch of the jfbuild repository: https://github.com/jonof/jfbuild/tree/exhumed-editor

 

12-04-2019

Updated French Meat 2 (and 1)

Tedd as reported by BME has released his updated and corrected Blood Add-ons. Get the single download at Cortex's Blood Freeminded, there or Moddb, there.

 

11-27-2019

New Blood Add-on; French Meat 2 Is Released

BME has announced in the RTCM Blood forum that Tedd of French Meat has released his 2nd add-on for Blood. The new 8 maps are designed for singleplayer , however the download includes the older first French Meat add-on that is designed for single and co-op play with 9 maps (1 new bonus map) and fixes from previous releases. Tedd intends to update his add-on with the provided player feedback. Read about and download at Cortex's Blood Freeminded downloads, there. BME is also providing reader updates in the RTCM Blood forum.

 

4-12-2019

Blood Activity Over The Past 12 Years (the short)
Over the last decade or so the Blood game has slowly built up again in the community. I took steps years ago at a point that I seen support thinning out for Blood to shape up the Blood page and information here. I then went through my local archive and finally got the majority of the Blood Files organized and posted (dedicated for Matt S.).
A few years pasted when at that point, very useful Blood sites emerged. I think Blood Freeminded popped up. Then shortly after I noticed that BME and his new tools where appearing. He finally got hosting and his now very popular one-stop Blood web site was born. NoOne built his Blood Repo Site (RIP) and updated his older add-on, taking some advantage of BME's guidance. Currently NoOne is improving MAPEDIT (the map editor program with a patcher called "PMapedit").
Then BME had started improving the old technical info that everyone had (the community supplied), and then began writing his own. He also showed us how to improve our projects from installing and using current tools. (Including his new ones) This allowed us to map effects we've forgotten or didn't know about, and he continues to this day with his site and the well researched Blood Mappack.
This isn't saying Blood wasn't still being worked on in the years before, as there where a few add-ons and mods etc in the works, including experimentation with the Blood engine.
You'll also find that L3gend also built up a site rather quickly. Its full of Blood life and history information, in raw form. He use to have files for download including very hard to find downloads he provided freely. One of which is the leaked 'Full Blood Alpha', code and game w/data assets. Before that we only had a partial download for some 14 years which the Deathmask site had provided on their hosted server.
There where other Blood projects that had been started during this time because of all the above supplied resources. Renewed projects and new add-ons. BME would know better than I as he kept in contact and tracked modders. Some of them are still active today.
(Note Please: This is a short article and only represents things I highly consider and practically remember. If you have more info please feel free to let me know, I may add it [here]).

What do we need as far as an update to the Blood Game?
A new patch for Blood that will update it to a new version, to fix some bugs (however not to render building quirks in-operable). This should be a DOS exe (BUILD) or Windows exe (preferred JonoF's Engine).
It really doesn't matter which of the two OS's, as long as current add-ons can be used and as long as users are still comfortable building with DOS tools if that's the case. The custom Mod patches (EX: Weapon Mod) would need more of the internal table modifiers to be external, this would require current mods to be adapted (understandable) to work however.

News Needed
I have few now, however no submissions or notices have hit the forum. I no longer have the time to either cherry pick or cover all community wide news. I can't be searching for new things I learn of to post. Please submit news to the RTCM forum or by my e-mail directly where I can quickly process your projects etc....

 

2-26-2019

Shadow Warrior 1.0-v1.2 Source Code Newly Released (and Re-released)

Shadow Warrior Central announces by a news item that the SW v1.0 to the v1.2 source code has been finally released. v1.2 is a re-release, while the previous version(s) are new releases. Apparently some other un-named BUILD Games src or parts of them are released as well. Read all about it (and download) at Robman's SWC web site, there.

 

1-08-2019

Blood Map Pack Released!

BME has released his newly updated 2018 Blood Mappack. This is the 6th released year. It contains 1234 ZIP items with over 1800 maps made by 300 authors. Go get it at his web site, there.

 

11-29-2018

Witchaven II Map Fixes Available

ETTiNGRiNDER has some fixed up .MAPS provided to him from someone named FGSFDS. Level 5 and Level 13 are the ones fixed up. Grab them (a single download) at EG's web site, there.

 

10-31-2018

Exhumed / Powerslave Dehacker v1.5 Released

-=CHE@TER=- has released possibly his final version of his greatly needed patcher for PS. You should know that he added many new hacks and features in this version. It primarily started as a control and no cd patches, but has grown tremendously to fix bugs in the game. Read about it and Download it at his web site, there. (Russian language).

 

10-28-2018

Shadow Warrior Voxel Pack Updated

Mxrtxn had released his updated Voxel Set in August of this year. You can find the information and download link at the Shadow Warrior Central Websites forum, there.

 

10-02-2018

Java GRP Viewer

Nitro404 aka Kevin Scroggins after a few months has a working JavaScript based module for Group Files. It allows you to read, write, interact with and modify Duke 3D group files. Once he finishes working on it and his new website, they will allow users to see what files a group file contains before downloading it. You can check it out here and here.

He also hopes to continue work on his mod manager for DN3D and Java GUI version of his group file manager. Check these out at his site, there.

 

8-24-2018

Slow Community
Looks like the BUILD Game community is very very slow. Not much activity at select locations and the major forums. It has been getting slow since a few years, but the past summer of 2017 it whittled even more. However there are several new things to point out, just read the RTCM news and history below and you will find several projects.
One not mentioned as its really not done yet is JonoF's "Generic" Powerslave / Exhumed BUILD Map Editor. It handles Map Format 6 and 7, and the shades for PS, making much easier to map for the game. Hopefully he will continue his work on it and work out the kinks.

About the Eduke32 Add-ons
I mentioned in the RTCM forum that I will not be posting anytime soon many or any at all of the add-ons for that engine. (I will post any that anyone wants me too). There is the ModDB that handles such large archives and I really lost interest in posting them. I still collect them from time to time. I just don't have the desire to play test them at this time. I will eventually at some point post them when I'm not busy anymore. For now I linked a bunch of them at the ModDB as they still deserve traffic through RTCM if not by RTCM.

What else...oh, The Right Nav Bar/Free From Frames
I've made the site frame free if you choose to browse that way, just click the special link on the nav bar to the right and off you go.

Site Search
I included a site search that is provided by Google. You don't need javascript at all, as my previous test installment of the search required. -=CHE@TER=- saved us all on the bad choice I made there, thanks man.

 

7-06-2018

VCBLOOD Shell

NoOne has a set of Blood tools encased in the Volcov Commander v4.5, this shell includes everything that player and modder needs. It includes all tools for editing Blood that can be run directly from filemanager through DosBox / DOS. Go check it out, there.

 

6-22-2018

A Blood Texture Pack Released

This is late news, never the less, its still important. TheNight has released his pack that he's been working on for sometime now. Currently it contains 1368 new images including textures, sprites and animations. All new textures are showcased in the included MAP file. Inspired by Hexen, Heretic, Quake, Shadow Warrior, Doom and many, many more old school 3D shooter games. Go get it there.

 

6-15-2018

New MAPEDIT Patch

Over at the RIP TBR, NoOne has a patch for Mapedit to extend it's ability to edit maps. This patch unlocks several features, such as hidden commands, types and allows to apply palettes on monsters and things. Get it at The Bloody Repo, there.

 

5-07-2018

Art Merger v1.2 Released

-=CHE@TER=- has updated his ART Tile Merger program to include new functionality. It now supports examining Tiles right in the group file, and extracts what needed. No longer do you need a separate tool to extract the art. It also has its old functions as well. To download it go to this page, here.

 

4-26-2018

Blood Weapons Patch v4.0

NoOne and Dziezan have updated and produced a new version of their Weapons Mod. They didn't release it through The Bloody Repo at first but through the Mod Database, there.

 

4-24-2018

EGwhaven Updated!

EG has updated his Witchaven source modification. Primarily to fix a save game bug, but other things where adjusted as well. Go get the new update at his site, there.

 

3-25-2018

New Blood Weapon Mod and the Come Get Some web site current updates

Keep an eye on The Bloody Repo, there for the Blood Weapon Mod / Patcher #4. It's currently in the works.

Visit CGS, there for an arsenal of map and add-on reviews. Right now if you hurry, Forge has been reviewing several new old stock of maps. Puritan has been building their database with even more reviews, with downloads ready for action.

 

3-14-2018

Powerslave / Exhumed Patcher v1.4 out now.

-=CHE@TER=- has updated his EX / PS Dehacker patcher program to include different Grenade Physics and Invert the Y axis of the mouse. Those are options of course. A total of 10 options are available now in this incredible patch kit, that has come a long ways in development. Get it at his site, there.

 

3-13-2018

More History: See Stolen Site Page For News/History Full Information.

 

 

 

( OLD NEWS )