REDNECK RAMPAGE TUTORIAL #7-WATER SECTORS by Matt Newcomb ============================================================ This map and text file will show how to make Underwater sectors. ------------------------------------------------------------ First make a sector. Give it a Lotag of 1. Place a Sector Effector Sprite ( S ) in the sector and give it a Hitag of any number and a Lotag of 7. Put the water texture on the sector. This is your Above water Sector. Now make a sector big enough to hold the Underwater Sector, which MUST be the same size as the Abovewater sector. Lower the ceiling of the sector to close the top of the hole. Put the same water texture on this. Now give the sector a Lotag of 2. Put a S.E. in and give it the same Hi and Lotag as the other. Put the S.E. on the floor of the Underwater sector. The Sector Effectors MUST be in the same relative position in both maps. If one is in the center of one sector, the other one MUST also be in the center of the other sector. Also make sure the Hitags of the S.E. sprites are not used by other S.E.'s in the same level. ============================================================ If you have any questions about this or if it doesn't work, email me and I will try to help. Email:striker@ Homepage:www.