REDNECK RAMPAGE TUTORIAL #7-WATER SECTORS
by Matt Newcomb
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This map and text file will show how to make Underwater
sectors.
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First make a sector. Give it a Lotag of 1. Place a Sector
Effector Sprite ( S ) in the sector and give it a Hitag
of any number and a Lotag of 7. Put the water texture on 
the sector. This is your Above water Sector.
Now make a sector big enough to hold the Underwater
Sector, which MUST be the same size as the Abovewater
sector. Lower the ceiling of the sector to close the top
of the hole. Put the same water texture on this.
Now give the sector a Lotag of 2. Put a S.E. in and give
it the same Hi and Lotag as the other. Put the S.E. on the
floor of the Underwater sector. The Sector Effectors
MUST be in the same relative position in both maps.
If one is in the center of one sector, the other one
MUST also be in the center of the other sector.
Also make sure the Hitags of the S.E. sprites are not used
by other S.E.'s in the same level.
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If you have any questions about this or if it doesn't work,
email me and I will try to help.
Email:striker@
Homepage:www.