REDNECK RAMPAGE MAKEMAP TUTORIAL -WATER CURRENTS by TOM BOLTON ---------------------------------------------------------- Make your section and give it a water texture. Then give it a lo tag of 1 for that water squishing and splash noise. Place a sector effector in the water area and give it a lo tag of 24. The water won't be carrying you very fast so place a speed sprite in the water sector and give it a lo tag of 1000. That'll hake it much harder for the player to climb up where he wants. To change the direction the current carries you use the < and > keys on the sector effector sprite as you would to controll a doors direction. ---------------------------------------------------------- This text file and accompanying maps were made by Tom Bolton You may post this on your page, so long as you put either "by Tom Bolton", " or an email. Email: aoxoa@