REDNECK RAMPAGE MAKEMAP TUTORIAL -WATER CURRENTS by TOM BOLTON

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Make your section and give it a water texture. Then give it a 
lo tag of 1 for that water squishing and splash noise.
Place a sector effector in the water area and give it a lo tag of 24.
The water won't be carrying you very fast so place a speed sprite
in the water sector and give it a lo tag of 1000. That'll hake it 
much harder for the player to climb up where he wants.
To change the direction the current carries you use the < and > keys
on the sector effector sprite as you would to controll a doors direction.

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This text file and accompanying maps were made by Tom Bolton

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"by Tom Bolton", " or an email.
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