REDNECK RAMPAGE MAKEMAP TUTORIAL #6- TRUE ROOMS OVER ROOMS by Matt Newcomb. ========================================================== THIS TUTORIAL TELLS HOW TO MAKE ROOMS OVER ROOMS THE RIGHT WAY, AS THEY APPEAR IN THE GAME. ========================================================== First, make a sector. Now insert two points on a wall and draw a hall-like sector (this will be used to access the other sector). When you draw the hall sector, you will notice that the last connection point will trace over a white line (the line between the two points you made). When you connect the last point the line will turn red. This will allow you to exit the sector, but will also allow you to view both rooms without either one being screwed up (I tried making them before by drawing two sectors that overlapped. When I went into 3D mode, the walls of one would disappear when the other appeared). Now attach the room you want to be over/under the first room, using the same procedure for making the hall, but draw this one over any part of the first room. I don't know how many levels you can put in a sector. These sectors will behave just like regular sectors, so don't be afraid to adjust them. ========================================================== This map and text file were created by Matt Newcomb. Anyone may post this on their webpage, as long as you include a link to me (email or hyperlink). Feel free to modify or expand it. Email: striker@ Homepage:www.