REDNECK RAMPAGE MAKEMAP TUTORIAL Swinging Glass Doors By Speed Racer t1024@ http:// -------------------------------------------------------- -------------------------------------------------------- PURPOSE: This tutorial will enable you to produce swinging glass doors. CONSIDERATIONS: 1) Make your door sector. You can have either one or two doors. 2) Make a WHITE sector inside of this door sector. It should not be valid player space. Look at SGLASSDR.MAP to clarify. 3) Insert a point along the red line where the glass will be. Insure that the point is directly beneath the white sector's corner or vertex. Do this for both doors. 4) Mask the red line from above, and change the texture to glass. #1056 Make it blockable and breakable by pressing the [B] and [H] keys on the glass in 3-D mode. 5) Place the sector-effector sprites for the door on the floor near where the door connects tothe wall. You can also place MUSIC&SFX sprites in your doors to give them a sound when opening. 6) Give both SE sprites a lotag of 11, and any hitag. Give the door SECTOR a hitag equivalent to the SE's hitag, and a lotag of 23. Try it out! 7) To make the doors open up when you walk up to them, place a touchplate in a sector in front of the door, and give it any lotag you choose. Place a MASTERSWITCH (#8-M) sprite in both doors and give it the same lotag. 8) To make the doors look better change the texture at the top and bottom of the door sectors to one that would give it a framed appearence. Also, near the door wall junction place another invalid player space (I used a triangle); again this is for a framed appearance. 9) To insure that the doors both open in the same direction rotate the SE sprites appropriately.