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Redneck Rampage Makemap Tutorial #7 Rotate and Pivot Sectors
By Bruce Hamilton
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SE 0 : Rotate Sector
:Used to rotate a sector around a pivot point.
Hitag : Set equal to Hitag of SE 1 as pivot point for sector.
Sector Lotag : none
Angle : up = Rotate all points around SE 1.
down = Rotate sector around SE 1.
Shade : none
Palette : none
Comment :
:If Relative alignment is set on the floor,( the R key ), then all
sprites and actors on the floor will rotate with the sector
SE 1 : Pivot for Rotate SE 0
:Used as a pivot point for Sector Effector 0 to rotate a sector around.
Hitag : Set equal to Hitag of all SE 0 to rotate.
Sector Lotag : none
Angle : up = Rotate clockwise
down = Rotate counter-clockwise
Shade : none
Palette : none
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