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Redneck Rampage Makemap Tutorial #7 Rotate and Pivot Sectors
By Bruce Hamilton
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SE 0 : Rotate Sector

   :Used to rotate a sector around a pivot point.

   Hitag : Set equal to Hitag of SE 1 as pivot point for sector.
   Sector Lotag : none
   Angle : up = Rotate all points around SE 1.
           down = Rotate sector around SE 1.
   Shade : none
   Palette : none
   Comment :
      :If Relative alignment is set on the floor,( the R key ), then all
       sprites and actors on the floor will rotate with the sector

SE 1 : Pivot for Rotate SE 0

   :Used as a pivot point for Sector Effector 0 to rotate a sector around.

   Hitag : Set equal to Hitag of all SE 0 to rotate.
   Sector Lotag : none
   Angle : up = Rotate clockwise
           down = Rotate counter-clockwise
   Shade : none
   Palette : none

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