REDNECK RAMPAGE MAKEMAP TUTORIAL # 10- MIRRORS
by Matt Newcomb
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Make a sector the same size as the one the mirror will be
in. Make sure you have enough room in your map to do this.
Now Insert two points in the wall where you want the mirror
to be. Point at the base of the wall and press M to make a
Maskedwall, then put the Mirror texture on the Grid that
appears. The Mirror texture is # 1089. Now you will see a
black fish-net type texture that you can see thru. Point at
it and press 1 to make it turn pink and black. Now while
pointing at the wall press B and H to make it Blockable
( can't walk thru) and Hittable (breaks when shot).
Do not put two mirrors in the same room where they can
"see" each other, it causes problems.
Also, make sure that the second sector is identical to
the first, but reverse the positions of any objects.
Basically, make the room look like it would in a real mirror.
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This map and text file were made by Matt Newcomb.
You may do whatever you want with it. If you post any of
my files on your page, please include a link to me, whether
it is an E-mail link or a Page link, or just put my name up.
Thanks.
Email: striker@
Homepage: www.