REDNECK RAMPAGE MAKEMAP KEYS by Matt Newcomb.
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THIS DOCUMENT DESCRIBES THE FUNCTIONS OF THE KEYBOARD KEYS IN
MAKEMAP. THIS DOCUMENT IS BASED ON JONAH BISHOP'S BUILDKEY.TXT
FILE WHICH WAS WRITTEN FOR THE BUILD PROGRAM USED IN DUKE NUKEM
3D BY 3D REALMS AND WAS THE PREDECESSOR OF MAKEMAP. THANKS TO
JONAH BISHOP FOR BUILDKEYS.
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THIS IS VERSION 1. THERE MAY BE FUTURE VERSIONS BY ME OR BY
OTHERS.
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2D MODE
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THIS SECTION LISTS THE KEYS AND THEIR FUNCTIONS IN 2D MODE.
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KEY/KEYS FUNCTION
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[ESC] Brings up menu: (N)ew, (L)oad, (S)ave,
save (A)s, and (Q)uit.
New-start new map.
Load-load previously saved map from list.
Save-save current map under current name
overwriting any map with same name.
Save As-save current map and specify name.
Quit-quit makemap with option to save
to backup.map.
[F1] Displays short help list in bottom window.
[F2] Moves player one degree toward top of
screen.
[F3] Moves player one degree to left side of
screen.
[F4] Moves player one degree to right side of
screen.
[F5] If you are in a sector, this will show
map name, number of items, etc.
[F6] Supposed to bring up list of sector
effectors and their function. Says
'Error-file not found'.
[F7] Lets you search for a floor.
[F8] Search for a wall by Hitag and Lotag. If
sprite is highlighted, do sprite search
by tags.
[F9] Search for sector.
[F10] Turn to right slowly.
[F11] Says 'Grapped Wallpicnum 1848'. Don't
know why.
[F12] Take a picture of your map!
[ScrollLock] Set the starting position of the player.
Wherever the white arrow is, that's where
you will start the level.
[Insert] Used to add vertexes to existing lines.
[Tab] Shows some info about the currently active
map. Haven't found a use for this yet.
[Alt+Tab] If you run Makemap in a Dos window in
Win95 this will minimize the window. When
in DOS it shows info about currently
highlighted wall or sprite.
[T] Set sector lotag.
[H] Set sector Hitag.
[Alt+T] Point at sprite to give it a Lotag.
[Alt+H] Point at sprite to give it a Hitag.
[A] Zoom in on map.
[Z] Zoom out from map.
[S] Insert a sprite.
[Alt+S] Change solid sector (white lines) to
useable sector (red lines).
[G] Change grid size.
[J] Join two parts of a sector that has been
split. Press J in the first sector, then
move to second sector and press J to join.
[L] Toggle Grid Locking on and off. Red is on,
white is off.
[Enter] Has no discernable benefit.
[C] Make a circle out of a wall. Change size
with mouse, draw with spacebar.
[B] Changes selected wall or sprite to and
from its "Blocked" state. Pink is
blocked (cannot pass through) and blue
is unblocked (can pass through).
["+M] Do not do this. It can cause the program
to crash.
[<] and [>] Change the angle of the selected sprite.
Hold Shift with these to change in
smaller increments.
[ and ] (Brackets) Search forward or backward for
a sector or wall by tags.
["+3] Change tag display mode:
0: No tags
1: Sector tags only
2: Wall tags only
3: Sprite tags only
4: All tags (default)
5: Item tags only
6: Tags of currently highlighted sprite
only.
[Delete] Delete a selected sprite.
[RightContrl+Delete] Delete the sector the white arrow (player)
is currently in.
[Arrow Keys] Move player cursor.
[Spacebar] Start drawing lines. When in open area,
will place vertex and a line will follow
the mouse until you enclose a sector
(i.e. make a square). When on an existing
vertex, will begin drawing from there and
continue until you enclose a loop (such
as from one Red sector to another, or
from one vertex on a red line to another
vertex on the same line or same sector).
[Numberkey Enter] Switches between 2D and 3D mode.
[Control+Rightshft] Select all points of a sector, which can
then be dragged with Left Mouse Button
and stamped into another area with the
Insert Key.
[RightShift] Use with mouse to draw a rectangle around
a sector's vertexes. Release key and use
mouse to drag sector by one corner around
map. Press Rshift again to unselect.
[Right Alt] Use with mouse to draw a rectangle around
a sector. Press insert and and move
sector with mouse. Rotate with < > keys
and stamp with Insert key.
[Alt]+[F] Used to define Firstwall of sector. Use
this to make sure slanted floors or
ceilings tilt in the right direction.
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3D MODE KEYS
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THIS SECTION LISTS THE KEYS AND THEIR FUNCTIONS IN 3D MODE
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KEY/KEYS FUNCTION
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[ARROW KEYS] Move around just like the game. Use with
LeftShift to run.
[Escape] Quit y/n?
[F1] Displays useless information in top left
corner of screen.
[F2] Inch forward.
[F3] Inch left.
[F4] Inch right.
[F5,6,7,8] Messes up screen. DO NOT PRESS!
[F9] Rotate left inchwise.
[F10] Rotate right inchwise.
[F11] Adjust the overall shade of the room.
These settings are not saved.
[F12] Take a picture of your map!
[1] Create a one-way wall. Only possible with
a two-sided (red) line. One side will have
a texture, the other won't.
[2] If a wall has both a top and bottom (like
a window opening) you can edit the bottom
texture.
[Alt] + [-]/[+] Change visibility of a sector.
[Ctrl]+[Alt]+[+]/[-] Change visibility of entire map. Use with
caution.
[PageUp] Raise whatever you are pointing at.
[PageDown] Lower whatever you are pointing at.
[Ctrl]+[PgUp]/[PgDn] Place sprite on ceiling or floor.
[Tab] Used to select a sprite or texture for
easily pasting to multiple areas.
Point at texture, press Tab, point at
target wall and press Enter.
[Ctrl]+[Enter] Copies the selected texture to all walls
in a loop.
[E] Changes the floor or ceiling texture. Once
to make it smaller, again to make it
normal.
[R] Change alignment of sprites. Once to make
it stiff, again to make it lay flat, again
to make it loose (it follows you).
[T] Alter transparency of sprite or wall. Has
three states: semi, mostly, and solid.
Walls must be two-sided only (red lines).
[V] Bring up the visual listing of sprites and
textures. Press once to show only what you
have used so far. Press again to show
entire list.
[NumberPadArrows] Used to scroll the texture of a wall,
floor, ceiling, or resize sprites. Use on
walls to shrink or expand texture to
proportion. Use on floors and ceilings to
scroll without resizing. Use on sprites to
resize.
[Shift]+[NumPadArrows] Used to scroll wall textures without
resizing.
[/] Used to revert texture or sprite to
original state.
[F] Used to flip sprites or textures. Wall
textures can be flipped four ways, while
floor/ceiling textures can be flipped
eight.
[Alt]+[F] Defines Firstwall of sector. Use this to
make sure slanted floors and ceilings
tilt in right direction.
[P] Used to Parallax floor or ceiling
textures.
Use on ceilings with Sky textures.
[Ctrl]+[P] Sets type of parallaxing.
[O] Sets wall orientation: A wall texture can
start on either the floor or ceiling. Use
on sprites to put it on either side of a
two-sided wall.
[B] Toggles Blocking state for walls and
sprites. Blocking on means you cannot
pass through, while Blocking off means
you can.
[M] Create a Masked wall. Use this to put
glass in a window. Point at outer edge of
window opening and press M. Point at
texture and press V. Select Glass texture
and press Enter.
[Shift]+[M] Make a Masked wall with only one side
being transparent.
[H] Toggles Hittable state of sprite or
texture. Point at glass and hit H. Glass
will shatter when shot. Press again to
disable. Works on wall textures to make
them show bullet holes.
["]+[G] Toggles display of selected texture. Use
with TAB.
["]+[T] Change lotag of selected object.
["]+[H] Change Hitag of selected object.
[A] & [Z] Change your viewing height. A is up, Z is
down.
[CapsLock] Selects between the three up/down movement
options: Incrementally with no gravity,
Free-range (hold button to keep moving)
without gravity, and normal (game style).
[C] Center a sprite. If it is on the floor,
this will put the sprite half way into
the floor. Useful for effects that deal
with sector raising/lowering (floods,etc).
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SOME KEYS WERE NOT LISTED BECAUSE EITHER THEY HAD NO FUNCTION AT
ALL OR THEIR FUNCTION WAS NOT DISCERNABLE.
FEEL FREE TO EXPERIMENT WITH DIFFERENT KEYS AND SEE WHAT YOU COME
UP WITH. BE AWARE THAT CERTAIN COMBINATIONS MAY CAUSE UNDESIRABLE
EFFECTS!!