REDNECK RAMPAGE MAKEMAP KEYS by Matt Newcomb. **************************************************************** THIS DOCUMENT DESCRIBES THE FUNCTIONS OF THE KEYBOARD KEYS IN MAKEMAP. THIS DOCUMENT IS BASED ON JONAH BISHOP'S BUILDKEY.TXT FILE WHICH WAS WRITTEN FOR THE BUILD PROGRAM USED IN DUKE NUKEM 3D BY 3D REALMS AND WAS THE PREDECESSOR OF MAKEMAP. THANKS TO JONAH BISHOP FOR BUILDKEYS. **************************************************************** THIS IS VERSION 1. THERE MAY BE FUTURE VERSIONS BY ME OR BY OTHERS. **************************************************************** 2D MODE ******* THIS SECTION LISTS THE KEYS AND THEIR FUNCTIONS IN 2D MODE. **************************************************************** KEY/KEYS FUNCTION ================================================================ [ESC] Brings up menu: (N)ew, (L)oad, (S)ave, save (A)s, and (Q)uit. New-start new map. Load-load previously saved map from list. Save-save current map under current name overwriting any map with same name. Save As-save current map and specify name. Quit-quit makemap with option to save to backup.map. [F1] Displays short help list in bottom window. [F2] Moves player one degree toward top of screen. [F3] Moves player one degree to left side of screen. [F4] Moves player one degree to right side of screen. [F5] If you are in a sector, this will show map name, number of items, etc. [F6] Supposed to bring up list of sector effectors and their function. Says 'Error-file not found'. [F7] Lets you search for a floor. [F8] Search for a wall by Hitag and Lotag. If sprite is highlighted, do sprite search by tags. [F9] Search for sector. [F10] Turn to right slowly. [F11] Says 'Grapped Wallpicnum 1848'. Don't know why. [F12] Take a picture of your map! [ScrollLock] Set the starting position of the player. Wherever the white arrow is, that's where you will start the level. [Insert] Used to add vertexes to existing lines. [Tab] Shows some info about the currently active map. Haven't found a use for this yet. [Alt+Tab] If you run Makemap in a Dos window in Win95 this will minimize the window. When in DOS it shows info about currently highlighted wall or sprite. [T] Set sector lotag. [H] Set sector Hitag. [Alt+T] Point at sprite to give it a Lotag. [Alt+H] Point at sprite to give it a Hitag. [A] Zoom in on map. [Z] Zoom out from map. [S] Insert a sprite. [Alt+S] Change solid sector (white lines) to useable sector (red lines). [G] Change grid size. [J] Join two parts of a sector that has been split. Press J in the first sector, then move to second sector and press J to join. [L] Toggle Grid Locking on and off. Red is on, white is off. [Enter] Has no discernable benefit. [C] Make a circle out of a wall. Change size with mouse, draw with spacebar. [B] Changes selected wall or sprite to and from its "Blocked" state. Pink is blocked (cannot pass through) and blue is unblocked (can pass through). ["+M] Do not do this. It can cause the program to crash. [<] and [>] Change the angle of the selected sprite. Hold Shift with these to change in smaller increments. [ and ] (Brackets) Search forward or backward for a sector or wall by tags. ["+3] Change tag display mode: 0: No tags 1: Sector tags only 2: Wall tags only 3: Sprite tags only 4: All tags (default) 5: Item tags only 6: Tags of currently highlighted sprite only. [Delete] Delete a selected sprite. [RightContrl+Delete] Delete the sector the white arrow (player) is currently in. [Arrow Keys] Move player cursor. [Spacebar] Start drawing lines. When in open area, will place vertex and a line will follow the mouse until you enclose a sector (i.e. make a square). When on an existing vertex, will begin drawing from there and continue until you enclose a loop (such as from one Red sector to another, or from one vertex on a red line to another vertex on the same line or same sector). [Numberkey Enter] Switches between 2D and 3D mode. [Control+Rightshft] Select all points of a sector, which can then be dragged with Left Mouse Button and stamped into another area with the Insert Key. [RightShift] Use with mouse to draw a rectangle around a sector's vertexes. Release key and use mouse to drag sector by one corner around map. Press Rshift again to unselect. [Right Alt] Use with mouse to draw a rectangle around a sector. Press insert and and move sector with mouse. Rotate with < > keys and stamp with Insert key. [Alt]+[F] Used to define Firstwall of sector. Use this to make sure slanted floors or ceilings tilt in the right direction. ***************************************************************** 3D MODE KEYS ************* THIS SECTION LISTS THE KEYS AND THEIR FUNCTIONS IN 3D MODE ***************************************************************** KEY/KEYS FUNCTION ================================================================= [ARROW KEYS] Move around just like the game. Use with LeftShift to run. [Escape] Quit y/n? [F1] Displays useless information in top left corner of screen. [F2] Inch forward. [F3] Inch left. [F4] Inch right. [F5,6,7,8] Messes up screen. DO NOT PRESS! [F9] Rotate left inchwise. [F10] Rotate right inchwise. [F11] Adjust the overall shade of the room. These settings are not saved. [F12] Take a picture of your map! [1] Create a one-way wall. Only possible with a two-sided (red) line. One side will have a texture, the other won't. [2] If a wall has both a top and bottom (like a window opening) you can edit the bottom texture. [Alt] + [-]/[+] Change visibility of a sector. [Ctrl]+[Alt]+[+]/[-] Change visibility of entire map. Use with caution. [PageUp] Raise whatever you are pointing at. [PageDown] Lower whatever you are pointing at. [Ctrl]+[PgUp]/[PgDn] Place sprite on ceiling or floor. [Tab] Used to select a sprite or texture for easily pasting to multiple areas. Point at texture, press Tab, point at target wall and press Enter. [Ctrl]+[Enter] Copies the selected texture to all walls in a loop. [E] Changes the floor or ceiling texture. Once to make it smaller, again to make it normal. [R] Change alignment of sprites. Once to make it stiff, again to make it lay flat, again to make it loose (it follows you). [T] Alter transparency of sprite or wall. Has three states: semi, mostly, and solid. Walls must be two-sided only (red lines). [V] Bring up the visual listing of sprites and textures. Press once to show only what you have used so far. Press again to show entire list. [NumberPadArrows] Used to scroll the texture of a wall, floor, ceiling, or resize sprites. Use on walls to shrink or expand texture to proportion. Use on floors and ceilings to scroll without resizing. Use on sprites to resize. [Shift]+[NumPadArrows] Used to scroll wall textures without resizing. [/] Used to revert texture or sprite to original state. [F] Used to flip sprites or textures. Wall textures can be flipped four ways, while floor/ceiling textures can be flipped eight. [Alt]+[F] Defines Firstwall of sector. Use this to make sure slanted floors and ceilings tilt in right direction. [P] Used to Parallax floor or ceiling textures. Use on ceilings with Sky textures. [Ctrl]+[P] Sets type of parallaxing. [O] Sets wall orientation: A wall texture can start on either the floor or ceiling. Use on sprites to put it on either side of a two-sided wall. [B] Toggles Blocking state for walls and sprites. Blocking on means you cannot pass through, while Blocking off means you can. [M] Create a Masked wall. Use this to put glass in a window. Point at outer edge of window opening and press M. Point at texture and press V. Select Glass texture and press Enter. [Shift]+[M] Make a Masked wall with only one side being transparent. [H] Toggles Hittable state of sprite or texture. Point at glass and hit H. Glass will shatter when shot. Press again to disable. Works on wall textures to make them show bullet holes. ["]+[G] Toggles display of selected texture. Use with TAB. ["]+[T] Change lotag of selected object. ["]+[H] Change Hitag of selected object. [A] & [Z] Change your viewing height. A is up, Z is down. [CapsLock] Selects between the three up/down movement options: Incrementally with no gravity, Free-range (hold button to keep moving) without gravity, and normal (game style). [C] Center a sprite. If it is on the floor, this will put the sprite half way into the floor. Useful for effects that deal with sector raising/lowering (floods,etc). ***************************************************************** SOME KEYS WERE NOT LISTED BECAUSE EITHER THEY HAD NO FUNCTION AT ALL OR THEIR FUNCTION WAS NOT DISCERNABLE. FEEL FREE TO EXPERIMENT WITH DIFFERENT KEYS AND SEE WHAT YOU COME UP WITH. BE AWARE THAT CERTAIN COMBINATIONS MAY CAUSE UNDESIRABLE EFFECTS!!