REDNECK RAMPAGE MAKEMAP TUTORIAL #8-LOCATORS
by Matt Newcomb
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Make a sector you want to be the moving object (truck,
forklift, t.v., etc.) and raise it up (or drop it from the
ceiling for a new twist!) and give it a Hitag of 1 and a
Lotag of 800. Put a Sector Effector sprite inside the
sector and give it a Hitag of 1 and a Lotag of 6.
Now place Locator sprites in the form of a path around the
map. Give them all Lotags that increment in value EXCEPT	
the first one. It does not get a Lotag. Lotag the others
starting with 1 for the second sprite, 2 for the third,
and so on until you reach the last one. Make the tail
of the Sector Effector point toward the first locator
( the one with no Lotag ).
The Locators must form a circle, with the last one being 
within site of the first one, so the object will loop. 
Note the circle does not have to be perfectly round, as 
demonstrated in the first level of the game. You can make 
it do as many turns and swerves as you want, so long as the
last Locator is directly in site of the first. If you don't 
the object will probably crash, as well as the map, 
especially if you make it go around walls or other solid 
objects. MAKE SURE YOUR MOVING SECTOR DOES NOT CROSS A LINE
OF ANY KIND. IT IS VERY EASY FOR THE REAR OF THE SECTOR TO
CROSS A LINE IN A TURN, SO CHECK IT CAREFULLY. IF IT 
DISAPPEARS FOR EVEN A FRACTION OF A SECOND, EXPAND THE LINE
OR SHRINK THE SECTOR.
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This map and text created by Matt Newcomb. If you have 
any questions or bugs to report, email me.
Email:striker@
Homepage: www.
BE SURE TO GET THESE FILES FROM MY PAGE:
1-MMKEYS.TXT--It explains the keyboard keys functions in
		Makemap.
2-NAMES.H--This file should be placed in your Redneck
	   directory. It gives names to all of the pictures
	   in the art list for Makemap.
3-ALL MY TUTORIALS!! THEY'RE FREE!! GO AHEAD AND GET THEM
  ALL!! YOU NEVER KNOW WHEN YOU MAY NEED/WANT THEM! THERE'S
  NO SENSE IN EMAILING ME A QUESTION THAT IS ALREADY COVERED
  BY ONE OF MY FILES!!