REDNECK RAMPAGE
MAKEMAP TUTORIAL # -Exploding Walls
By Speed Racer     t1024@
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PURPOSE:        This tutorial will enable you to produce exploding
                walls.

CONSIDERATIONS: 1) All SE that will explode must have the same
                   HI-TAG. In the demo map I used 24. It is my
                   belief that ANY HI-TAG maybe used as long 
                   as you are consistent. All low
                   tags must be 13.

	        2) All Seenine sprites MUST have the same HI-TAG
     	           as the SE. Again I used 24. The LO-TAG determines
	           when the explosion will occur relative to
                   the first. I used multiple of 24.So, if you 
                   want to evenly stagger the 
                   explosions use 0, 24, 48, 96 etc.  It is my belief
                   that one may place as many seenine sprites as one 
                   wishes. They may also have the same LO-TAG and need
                   not be in strict double multiples. Experiment.

	        3) One must place one SE per exploding wall sector.
                   View the map example and you will notice four(4)
                   individual sectors that comprise the wall. Each
                   has a properly tagged SE.

		4) It is best to resize the seenine as small as 
                   possible to render it invisble during gameplay.

                5) When placing the crack(sprite 1075)which will 
                   have the same HI-TAG as the seenine and SE I found 
                   that if placed directly on the wall to explode 
                   it may be invisible during gameplay and thus the 
                   wall WILL NOT explode. Reduce your grid to the 
                   smallest selection and place it on the first 
                   gridline away from the wall to explode.

	That should do it. 

	If you have any questions or notice that this is incomplete 
      by all means fix-it. Nothing is worse than a bum tutorial.


      Speed Racer     
      Menomine, MI
      6-26-97