REDNECK RAMPAGE MAKEMAP TUTORIAL # -Exploding Walls By Speed Racer t1024@ -------------------------------------------------------- -------------------------------------------------------- PURPOSE: This tutorial will enable you to produce exploding walls. CONSIDERATIONS: 1) All SE that will explode must have the same HI-TAG. In the demo map I used 24. It is my belief that ANY HI-TAG maybe used as long as you are consistent. All low tags must be 13. 2) All Seenine sprites MUST have the same HI-TAG as the SE. Again I used 24. The LO-TAG determines when the explosion will occur relative to the first. I used multiple of 24.So, if you want to evenly stagger the explosions use 0, 24, 48, 96 etc. It is my belief that one may place as many seenine sprites as one wishes. They may also have the same LO-TAG and need not be in strict double multiples. Experiment. 3) One must place one SE per exploding wall sector. View the map example and you will notice four(4) individual sectors that comprise the wall. Each has a properly tagged SE. 4) It is best to resize the seenine as small as possible to render it invisble during gameplay. 5) When placing the crack(sprite 1075)which will have the same HI-TAG as the seenine and SE I found that if placed directly on the wall to explode it may be invisible during gameplay and thus the wall WILL NOT explode. Reduce your grid to the smallest selection and place it on the first gridline away from the wall to explode. That should do it. If you have any questions or notice that this is incomplete by all means fix-it. Nothing is worse than a bum tutorial. Speed Racer Menomine, MI 6-26-97