- REDNECK RAMPAGE -

                          MAKEMAP TUTORIAL

                              Kurtins
                (don't really gotta be kurtins, though)

                                 By
                            Speed Racer
                        t1024@
                   http://

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PURPOSE:          This tutorial will enable you to produce drawback
                  kurtins or doors that draw back from the centerline.
                  
                          

      ******* NOTE: DO THE FOLLOWING FOR BOTH SIDES OF THE KURTIN *******


CONSIDERATIONS:   1) Make your kurtin (or whatever) you want to
                     draw back.  Now place a sprite on a wall or
                     wherever and change it to a switch. 
                     
                  2) Lower the kurtin sector's ceiling down to the 1 space
                     above the floor. Put a sector-effector sprite, a gpspeed
                     sprite, and an activator sprite in the kurtin sector.

                  3) Give the kurtin sector a lotag of 27
  
                  4) Give the switch any lotag you wish. Give the
                     Sector-effector sprite a lotag of 20, and a hitag equal
                     to the switch's lotag.
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           !!!!!******!!!!!!   IMPORTANT NOTE  !!!!!!!*******!!!!!!!
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        Place the SE near where the kurtins meet!  If placed near where
        the kurtins enter the wall the effect won't work. ALSO, be sure
        and rotate the SE sprite so the angle is equal to the direction
        you want the kurtins to go.



                  5) Give the Activator sprite the same lotag as the
                     switch's lotag.

                  6) Give the GPSPEED sprite a lotag that will determine how
                     far the kurtin will draw back.  1024 is the same
                     distance as the largest grid square in Makemap.
                     You are now done!  Make sure that your kurtin doesn't
                     draw back too far into the wall, or a Hall of Mirrors
                     Effect will be seen.  Also, press [R] to get rid of
                     the effect on the floor (Floor acting like kurtins)
                     under the kurtin. I left one side un R'ed.