- REDNECK RAMPAGE - MAKEMAP TUTORIAL Kurtins (don't really gotta be kurtins, though) By Speed Racer t1024@ http:// -------------------------------------------------------- -------------------------------------------------------- PURPOSE: This tutorial will enable you to produce drawback kurtins or doors that draw back from the centerline. ******* NOTE: DO THE FOLLOWING FOR BOTH SIDES OF THE KURTIN ******* CONSIDERATIONS: 1) Make your kurtin (or whatever) you want to draw back. Now place a sprite on a wall or wherever and change it to a switch. 2) Lower the kurtin sector's ceiling down to the 1 space above the floor. Put a sector-effector sprite, a gpspeed sprite, and an activator sprite in the kurtin sector. 3) Give the kurtin sector a lotag of 27 4) Give the switch any lotag you wish. Give the Sector-effector sprite a lotag of 20, and a hitag equal to the switch's lotag. ============================================================================= !!!!!******!!!!!! IMPORTANT NOTE !!!!!!!*******!!!!!!! ============================================================================= Place the SE near where the kurtins meet! If placed near where the kurtins enter the wall the effect won't work. ALSO, be sure and rotate the SE sprite so the angle is equal to the direction you want the kurtins to go. 5) Give the Activator sprite the same lotag as the switch's lotag. 6) Give the GPSPEED sprite a lotag that will determine how far the kurtin will draw back. 1024 is the same distance as the largest grid square in Makemap. You are now done! Make sure that your kurtin doesn't draw back too far into the wall, or a Hall of Mirrors Effect will be seen. Also, press [R] to get rid of the effect on the floor (Floor acting like kurtins) under the kurtin. I left one side un R'ed.