- REDNECK RAMPAGE -
MAKEMAP TUTORIAL
Kurtins
(don't really gotta be kurtins, though)
By
Speed Racer
t1024@
http://
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PURPOSE: This tutorial will enable you to produce drawback
kurtins or doors that draw back from the centerline.
******* NOTE: DO THE FOLLOWING FOR BOTH SIDES OF THE KURTIN *******
CONSIDERATIONS: 1) Make your kurtin (or whatever) you want to
draw back. Now place a sprite on a wall or
wherever and change it to a switch.
2) Lower the kurtin sector's ceiling down to the 1 space
above the floor. Put a sector-effector sprite, a gpspeed
sprite, and an activator sprite in the kurtin sector.
3) Give the kurtin sector a lotag of 27
4) Give the switch any lotag you wish. Give the
Sector-effector sprite a lotag of 20, and a hitag equal
to the switch's lotag.
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!!!!!******!!!!!! IMPORTANT NOTE !!!!!!!*******!!!!!!!
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Place the SE near where the kurtins meet! If placed near where
the kurtins enter the wall the effect won't work. ALSO, be sure
and rotate the SE sprite so the angle is equal to the direction
you want the kurtins to go.
5) Give the Activator sprite the same lotag as the
switch's lotag.
6) Give the GPSPEED sprite a lotag that will determine how
far the kurtin will draw back. 1024 is the same
distance as the largest grid square in Makemap.
You are now done! Make sure that your kurtin doesn't
draw back too far into the wall, or a Hall of Mirrors
Effect will be seen. Also, press [R] to get rid of
the effect on the floor (Floor acting like kurtins)
under the kurtin. I left one side un R'ed.