------------------------------EditArt Tutorial written by Minion------------------------------  


   <0>About this FAQ

      <0.1>How can I contact the author?
      <0.2>Additional Credits

   <1>Getting Started
      
      <1.1>what files do I have to extract in order to get EditArt to run?
      <1.2>List of EditArt Keys and thier uses
      <1.3>How to edit tiles within editart 
      <1.3>How to edit tiles in your favorite graphics program

   <2>Importing and Animating Tiles

      <2.1>How to import your own graphics into EditArt
      <2.2>Common problems when Importing a tile
      <2.3>How to Animate your Tiles

   <3> Making Weapons Look Right

      <3.1> Problems While Making New Weapons
      <3.2> Centering Weapons
      <3.3> A list of the best Weapon patches

   <4> Making it Possible to see the bullet come out of the gun

      <4.1> Problems with this theory

   <5> Problems while making textures 

      <5.1> Making it possible to put a texture on the floor
      <5.2> Paralaxed textures

   <6> Problems with invisible parts of sprites

      <6.1> Ways to fix these problems
 
   <7>Tips and tricks

     

     --------------------------------------------------------------------------------


                                     <0>

                                About this FAQ
                                --------------
This FAQ was started because it seems that almost everyone is having trouble trying to get  
EditArt to run, import tiles, animate tiles,etc. So I decided that since I knew alot about 
EditArt that I should write an FAQ on it .


    <0.1>How can I contact the author ?
        If you have any questions or comments , please feel free to email me at 
         build_guru@


    <0.2> Additional credits =

          Stiffie for the Tips and Tricks section of this FAQ


                                      <1>
                                Getting Started
                                ---------------

    <1.1>What files do I have to extract in order to get EditArt to run?

         You have to kextract all of the Tiles0**.art from the duke3d .grp file , and the 
         .dat files.


    <1.2>List of EditArt keys and thier uses



    page up/page down : lets you scroll through the tiles

    a : this will animate the tile 

    '  or  ; :alters the brightness of the tile that you are working on

    F12 : takes a screen capture of the tile you are working on

    u : loads a picture into EditArt

    g :lets you go to a certain tile by number

    m : copies tile that you are working with

    p : pastes tile that you copied

    v : lets you view a set of tiles as it would look in build

    ctrl+[ : closes EditArt

    del : this will delete the tile you are working with

    ; : Creates a 3d image out of the tile you are working with (dosent appear to work very good)

    ' : Creates a 3d image out of the tile you are working with , opposite of ;

    ARROW KEYS or MOUSE: Moves the cursor

    SHIFT+ARROW KEYS : Moves the color cursor

    ~ : This is mostly used to center the weapons but can also be used to center sprites

    BACK SPACE : this changes the current color to the trnsparent color

    T : This turns the drawing trail off and on

    + : this increases the speed of animation while a tile is being animated

    R : rotates tile in the specified direction

    N : This allows you to name a tile , it is saved in names.h

    F : Flood fill a certain area with the selected color

    <1.3>How to edit tiles within editart 

        EditArt is pathetic when it comes to editing tiles within itself so,It is not recomended
        that you do this , but if you do there is a small dot on the screen then is what you 
        will be using to edit the tile  all you do is point to the spot you want and click to 
        change the colors use the arrow keys to choose the colors wich apear at the bottom of the
        right hand corner.


    <1.3>How to edit tiles in your favorite graphics program

        If you have Windows 95 then you have agraphics editing program , is called Win Paint or 
        something like that , anyway all you have to do is go into editart , find the tile you
        want to edit hit F12. Now close editart and find the file capt0000.pcx and load it into
        your favorite graphics editing program and when you are done editing it save it as a .gif
        file and go into editart and find the same tile once again and hit u , now browse for 
        the .gif file you edited and saved.



                                             <2>
                                 Importing and Animating Tiles
                                 -----------------------------


    <2.1>How to import your own graphics into EditArt

        Alright , now you're  starting to get into more complicated things, but in reality this
        is not complicated at all , it just seems that way at first . Now first , load EditArt 
        and you should get that gray brick texture , now hit F12 ,exit editart and load the 
        capt****.pcx into your graphics editing program ( I would download Paint Shop Pro for 
        this , because it works the best ) now go up to colors and click on save pallet , browse
        to where you want to save this pallete and save it, now we will begin to import our 
        picture , make sure to resize the picture so that it is smaller than 320 X 200 if it is
        already smaller than 320 X 200 then there is no need to resize it , now save reduce the 
        color depth to 256 colors , now save it as a .gif file , if you are using PSP then when
        you save the picture as a gif it will automaticaly reduce the colors to 256 , so you 
        dont have to , now open EditArt and go to tile 3584 ( this is the start of the user art
        section ) when you are there resize the blank spot to the size of the picture , you can 
        do this by hitting S and entering the size , once you have resized the picture to the 
        right size hit U and browse for the picture you want to and and hit ENTER twice , the 
        picture should appear in the new spot, sometimes the top of the picture will get messed 
        up , just keep on coppying the picture untill it looks right.


    <2.2>How to Animate your Tiles

        This is very simple yet seems quite complicated at first . First you have to know what 
        the different types of animation are


        oscil-This type of animation will go from the first frame to the last then back down
              to the first.

        anmbk-this type of animation will play the last frme down to the first frame

        anmfd-this is normal animation , it will play the first frame up to the last one 
      
                            Note:the animation type will appear at the bottom of the screen
                            Note:you can change the type of animation by hitting the - key

       To animate the frames pick the type of animation you want then hit the + key to tell how 
       many frames it will animate not including itself, the number of frames it will animate
       is shown at the bottom of the screen next to the animation type.Thats it, to change the 
       speed of the animation hit the A key and while it is being animated hit the - or + keys
       to adjust the speed.




                                           <3>
                                Making Weapons Look Right
                                -------------------------




     <3.0> If you have ever used the Uzi weapon patch I'm sure you noticed that the artwork was
       great but the wepon was in the center of the screen so it didn't look right , if you have
       ever downloaded and played the M16 weapon patch then you would know that the weapon was
       perfectly placed in the corner of the screen just enough so that you could not see the
       BK ( it stands for Bad Karma who created the weapon patch ) in the actuall game but can be
       viewed in EditArt . In this section I will teach you how to place your new weapons 
       correctly in the corner of the screen.

     <3.1> When you import your weapon tiles they almost always apear in the center of the 
       which makes your weapon not look right while in the actuall game , here is the solution:
       When in EditArt hit the ~ key which is located above the TAB key , now use the arrow keys
       to place the weapon in the corner of the screen , sometimes you have to consantly switch
       between EditArt and Duke3d to check to see if you got it perfectly right if you are 
       on a replacement for the RPG then it might take a lot of switching to get it right.

     <3.2> The best weapon patches I have played would have to be the DN3DGUNS.ZIP patch made by 
       Bad Karma and Black , which gives you an M16A2 Assult Rifle and an M249 Squad Automatic
       Weapon.  Nuke.zip is a really good one but it's not really a patch but it's pretty damn
       cool . And last I made a weapon patch , it's not the best but its cool , it adds these new
       weapons, an M16 Assult Riffle , a double barrel shotgun , a standard Assult Riffle , a new
       rocket launcher with new rockets , Nuclear Pipe Bombs , and my favorite , the 
       Super Devestater , it's called CoolGuns2.zip and it's only availible at www. 





                                           <4>
                    Making it possible to see the bullet come out of the gun
                    --------------------------------------------------------

        There are a few ways to make it possible to see the bullet come out of the gun : 
        A: Major CON hacking
        B: Altering Dukes engine 
        C: EditArt
 
        Since this is an EditArt FAQ it's obvious that I'm going to tell you how to do it through
      EditArt , all you have to do is add the bullet to frames of the weapon , because the bullet
      hole dosent spawn until all of the frames of animation are done , it works great. This is
      the most effective way of making this effect , if you have played DIB , then I'm sure 
      you've seen this effect , and it looks great.


    <4.1> Problems with this theory 

      There are no real problems to this theory except that the other players while in a 
      Dukematch game will not see the bullet , only you will.






                                           <5>
                              Problems while making textures 
                              ------------------------------
       While making textures you will run across many problems , in this section I will teach
      you how to fix some of these problems.


   <5.1>Making it possible to put a texture on the floor

     If you have a texture you have made to be placed on the floor , and it comes out all 
     retarted when you actually place it on the floor in build , then the textures size 
     contains an odd number ( ie: your texture is 129 X 129 or 6 X 9 ) , if you want your 
     texture to look right when placed on the floor it has to be competely even numbers ,
     it dosent have to be a perfect sqaure it just has to be an even number by an even number
     ( ie : 128 X 128 or 128 X 64 ).


   <5.2> Problems with Paralaxed textures

     Sometimes when you have made a paralaxed texture it will come out as a bunch of lines in 
     Build and in the actuall game , as of right now I do not have a solution to this problem.
     Sorry. If you do have a solution to this problem then please contact me , my email adress
     is in section 0 .




                                           <6>
                          Problems with invisible parts of sprites
                          ----------------------------------------

            If you have made a sprite and the pink part shows up then here are a few solutions

   <6.1> Sometimes you can just turn all of the invisible parts to a really bright shade of 
     white and when you import the picture it will automatically switch the white to the 
     invisible pink , but this dosen't always work.  If you are using your own art program and
     still see the pink then you are using the wrong shade of pink , the correct shade of pink is
     R-255 G-0 B-255 , but if you are using Paint Shop Pro then it's R-252 G-0 B-252. And last
     with some art programs it will alow you to take the color from an image and use it in 
     another , in this case then all you have to do is take a sprite from Duke and save the 
     invisible part as a color and use in your own picture.

   

    
      
                                           <7>
                             Tips and tricks written by Stiffie
                             ----------------------------------



      When you make an image you want to be a sprite, usually you fill the 
      area around it pink so that you have a reference point to use the 
      "invisable" pink in Editart. But it isn't till you either have it 
      animated or in the game itself that you realize the art image has little 
      colored dots on the outside makingh it look cheesy. Here is a way to fix 
      it:

      In Editart, change the pink to something bright and not used in the 
      image itself (ie yeloow or bright green). Once you do that you can see 
      the little dots that don't belong! If your sure they are on the outside 
      only and not in the image itself, you can move the dot over the unwanted 
      color and hit C which makes all the other dots of that color go away. 
      Before you save your image, you can change the color back to the 
      invisable pink and it should look allright. I found this to save a TON 
      of time.

      Also....

      Duke's pallet tends to alter an imported pic into a crappy looking image 
      (ie you can take a pic of a car, run it through Duke's pallet and it's 
      covered in colors you didn't want, plus those annoying green dots!) Here 
      is a way to somewhat fix that, it isn't a cure all bt can help:

      Take your pic, run it through Duke's pallet but DO NOT save it as a GIF 
      yet. For example if your using an art program and your painting BMPs, 
      save your art back to a BMP, but under a different name. Then open the 
      new image up and look to see what changes need to be made. Beats the 
      heartbreak of finding out too late your image was thrashed.



(c) Minion 1998
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