Editart Key Listing - Version 1.0

Written and Copyright © 2000 by Jonah Bishop

[A]
Sets the animation speed of the current tile. Press the [+] and [-] keys to change the speed of animation. There are 16 speeds to cycle through, and once you have selected the speed you want, press [ENTER].

[C]
Change all the pixels on the tile, having the same color under the cursor, to the color currently selected.

[F]
Flood fill a region with the selected color, and with the current color as a boundary.

[G]
Go to a tile by typing in the tile's number.

[J]
Randomly plots dots of current color over any pixels having the same color as the color under the cursor.

[M]
Back up a tile into a temporary memory buffer.

[N]
Name a tile. Naming the tile changes the #define statement in NAMES.H. Use this to make names for sprites you wish to find quickly (i.e. - the name of the sprite you want to use might be CANDYBAR).

[O]
Optimize the size of an individual piece of artwork. Use this for tiles with invisible pixels on the sides.

[P]
Restore the tile in the temporary memory buffer. [M] sets the tile to be backed up.

[R]
Rotate the tile in a specified direction.

[ALT]+[R]
Generate a tile frequency report by scanning all the maps in the directory. Use in "V" mode only!

[S]
Resize a tile. The X and Y sizes can be any unsigned short integer. X sizes range from 0 to 1024 and Y sizes from 0 to 240.

[T]
Turn drawing trail on or off.

[U]
Use this key to import a section of either a .BMP, .PCX, or .GIF file. The following keys are used with this keystroke:

  • [ENTER] - Convert the image that is inside the rectangular selection window to the BUILD palette.
  • [SPACE] - Convert the image that is inside the rectangular selection window without changing the palette.
  • [P] - When selecting the parts of the picture you want to use, and you press [P], the palette of the current picture will become the palette used by BUILD.

[ALT]+[U]
Re-grabs the artwork from the original pictures, according to what the CAPFIL.TXT file says. Pressing [ALT]+[U] in the main screen will re-grab everything. If you press it in "V" mode, first select the boundaries with the [1] and [2] keys.

[V]
View and select a tile to edit. The following keys can be used with this keystroke:

  • [SPACE] - To swap 2 tiles simply press [SPACE] on the first tile, the press [SPACE] on the second.
  • [1,2,3] - To move a group of tiles to a new location in the current .ART file, press [1] on the first tile in the group, [2] on the last tile, and [3] at the place where you want to move the files.

[1]
Mark the first portion of a tile you wish to copy.

[2]
Mark the other portion of a tile you wish to copy.

[3]
Paste the portion of a tile that you copied onto another tile.

[4]
Flip the copied portion x-wise.

[5]
Flip the copied portion y-wise.

[-]
Change the animation setting. To change the setting, press [-] when the animation value is 0. There are four different types of animation. Here is an example of each:

  • NoAnm=4 sequence: 0,0,0,0,0,0,0,0,0,0,0,... (no animation)
  • Oscis=4 sequence: 0,1,2,3,2,1,0,1,2,3,2,... (oscillate)
  • AnmFD=4 sequence: 0,1,2,3,0,1,2,3,0,1,2,... (forwards)
  • AnmBK=4 sequence: 0,3,2,1,0,3,2,1,0,3,2,... (backwards)

[+]
See [-].

[DELETE]
Short cut key. Sets both the X and Y sizes to 0 (thus deleting the tile).

[PGUP]
Select a tile to edit (scrolls through all the tiles).

[PGDN]
See [PGUP].

[~]
Centers a sprite. Use the arrow keys to center the sprite. This key is right above the TAB key.

[F12]
Screen shot. Saves the current as a *.BMP file.

[ESC]
Quits.

[ARROW KEYS] or [MOUSE]
Moves the cursor.

[SHIFT]+[ARROWS]
Changes the current color.

[SPACE]
Plots a pixel under the cursor with the selected color.

[TAB]
Select the color under the cursor.

[BACKSPACE]
Set the color to 255, which is the transparency color.

[;]
3-Dimentionalize an image.

[']
3-Dimentionalixes the image the opposite way of [;].

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