[A]
Sets
the animation speed of the current tile. Press the [+] and [-] keys to
change the speed of animation. There are 16 speeds to cycle through, and
once you have selected the speed you want, press [ENTER].
[C]
Change all the pixels on the tile,
having the same color under the cursor, to the color currently selected.
[F]
Flood fill a region with the selected
color, and with the current color as a boundary.
[G]
Go to a tile by typing in the tile's
number.
[J]
Randomly plots dots of current color
over any pixels having the same color as the color under the cursor.
[M]
Back up a tile into a temporary
memory buffer.
[N]
Name a tile. Naming the tile changes
the #define statement in NAMES.H. Use this to make names for sprites you
wish to find quickly (i.e. - the name of the sprite you want to use
might be CANDYBAR).
[O]
Optimize the size of an individual
piece of artwork. Use this for tiles with invisible pixels on the sides.
[P]
Restore the tile in the temporary
memory buffer. [M] sets the tile to be backed up.
[R]
Rotate the tile in a specified
direction.
[ALT]+[R]
Generate a tile frequency
report by scanning all the maps in the directory. Use in "V"
mode only!
[S]
Resize a tile. The X and Y sizes can
be any unsigned short integer. X sizes range from 0 to 1024 and Y sizes
from 0 to 240.
[T]
Turn drawing trail on or off.
[U]
Use this key to import a section of
either a .BMP, .PCX, or .GIF file. The following keys are used with this
keystroke:
- [ENTER] - Convert the image that is
inside the rectangular selection window to the BUILD palette.
- [SPACE] - Convert the image that is
inside the rectangular selection window without changing the
palette.
- [P] - When selecting the parts of the
picture you want to use, and you press [P], the palette of the
current picture will become the palette used by BUILD.
[ALT]+[U]
Re-grabs the artwork from the
original pictures, according to what the CAPFIL.TXT file says. Pressing
[ALT]+[U] in the main screen will re-grab everything. If you press it in
"V" mode, first select the boundaries with the [1] and [2]
keys.
[V]
View and select a tile to edit. The
following keys can be used with this keystroke:
- [SPACE] - To swap 2 tiles simply press
[SPACE] on the first tile, the press [SPACE] on the second.
- [1,2,3] - To move a group of tiles to
a new location in the current .ART file, press [1] on the first tile
in the group, [2] on the last tile, and [3] at the place where you
want to move the files.
[1]
Mark the first portion of a tile you
wish to copy.
[2]
Mark the other portion of a tile you
wish to copy.
[3]
Paste the portion of a tile that you
copied onto another tile.
[4]
Flip the copied portion x-wise.
[5]
Flip the copied portion y-wise.
[-]
Change the animation setting. To
change the setting, press [-] when the animation value is 0. There are
four different types of animation. Here is an example of each:
- NoAnm=4 sequence:
0,0,0,0,0,0,0,0,0,0,0,... (no animation)
- Oscis=4 sequence:
0,1,2,3,2,1,0,1,2,3,2,... (oscillate)
- AnmFD=4 sequence:
0,1,2,3,0,1,2,3,0,1,2,... (forwards)
- AnmBK=4 sequence:
0,3,2,1,0,3,2,1,0,3,2,... (backwards)
[+]
See [-].
[DELETE]
Short cut key. Sets both the X
and Y sizes to 0 (thus deleting the tile).
[PGUP]
Select a tile to edit (scrolls
through all the tiles).
[PGDN]
See [PGUP].
[~]
Centers a sprite. Use the arrow keys
to center the sprite. This key is right above the TAB key.
[F12]
Screen shot. Saves the current as a
*.BMP file.
[ESC]
Quits.
[ARROW KEYS] or [MOUSE]
Moves the cursor.
[SHIFT]+[ARROWS]
Changes the current
color.
[SPACE]
Plots a pixel under the cursor
with the selected color.
[TAB]
Select the color under the cursor.
[BACKSPACE]
Set the color to 255, which
is the transparency color.
[;]
3-Dimentionalize an image.
[']
3-Dimentionalixes the image the
opposite way of [;]. |