================ Editart Key List By Jonah Bishop Version 1.0 ================ This file is copyright (c) 1997 by Jonah Bishop. Version Information V1.0 - Everything is new. KEY STROKES DESCRIPTION OF KEYSTROKE FUNCTIONS ---------------------------------------------------- [A] Sets the animation speed of the current tile. Press the [+] and [-] keys to change the speed of animation. There are 16 speeds to cycle through, and once you have selected the speed you want, press [ENTER]. [C] Change all the pixels on the tile, having the same color under the cursor, to the color currently selected. [F] Floodfill a region with the selected color, and with the current color as a boundary. [G] Goto a tile by typing in the tile's number. [J] Randomly plots dots of current color over any pixels having the same color as the color under the cursor. [M] Back up a tile into a temporary memory buffer. [N] Name a tile. Naming the tile changes the #define statement in NAMES.H. Use this to make names for sprites you wish to find quickly (i.e. - the name of the sprite you want to use might be CANDYBAR). [O] Optimize the size of an individual piece of artwork. Use this for tiles with invisible pixels on the sides. [P] Restore the tile in the temporary memory buffer. [M] sets the tile to be backed up. [R] Rotate the tile in a specified direction. [ALT]+[R] Generate a tile frequency report by scanning all the maps in the directory. Use in "V" mode only! [S] Resize a tile. The X and Y sizes can be any unsigned short integer. X sizes range from 0 to 1024 and Y sizes from 0 to 240. [T] Turn drawing trail on or off. [U] Use this key to import a section of either a .BMP, .PCX, or .GIF file. The following keys are used with this keystroke: [ENTER] - Convert the image that is inside the rectangular selection window to the BUILD palette. [SPACE] - Convert the image that is inside the rectangular selection window without changing the palette. [P] - When selecting the parts of the picture you want to use, and you press [P], the palette of the current picture will become the palette used by BUILD. [ALT]+[U] Re-grabs the artwork from the original pictures, according to what the CAPFIL.TXT file says. Pressing [ALT]+[U] in the main screen will re-grab everything. If you press it in "V" mode, first select the boundaries with the [1] and [2] keys. [V] View and select a tile to edit. The following keys can be used with this keystroke: [SPACE] - To swap 2 tiles simply press [SPACE] on the first tile, the press [SPACE] on the second. [1,2,3] - To move a group of tiles to a new location in the current .ART file, press [1] on the first tile in the group, [2] on the last tile, and [3] at the place where you want to move the files. [1] Mark the first portion of a tile you wish to copy. [2] Mark the other portion of a tile you wish to copy. [3] Paste the portion of a tile that you copied onto another tile. [4] Flip the copied portion x-wise. [5] Flip the copied portion y-wise. [-] Change the animation setting. To change the setting, press [-] when the animation value is 0. There are four different types of animation. Here is an example of each: NoAnm=4 sequence: 0,0,0,0,0,0,0,0,0,0,0,... (no animation) Oscis=4 sequence: 0,1,2,3,2,1,0,1,2,3,2,... (oscillate) AnmFD=4 sequence: 0,1,2,3,0,1,2,3,0,1,2,... (forwards) AnmBK=4 sequence: 0,3,2,1,0,3,2,1,0,3,2,... (backwards) [+] See [-]. [DELETE] Short cut key. Sets both the X and Y sizes to 0 (thus deleting the tile). [PGUP] Select a tile to edit (scrolls through all the tiles). [PGDN] See [PGUP]. [~] Centers a sprite. Use the arrow keys to center the sprite. This key is right above the TAB key. [F12] Screen shot. Saves the current as a *.BMP file. [ESC] Quits. [ARROW KEYS] Moves the cursor. [MOUSE] [SHIFT]+[ARROWS] Changes the current color. [SPACE] Plots a pixel under the cursor with the selected color. [TAB] Select the color under the cursor. [BACKSPACE] Set the color to 255, which is the transparency color. [;] 3-Dimentionalize an image. ['] 3-Dimentionalixes the image the opposite way of [;].