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Editart Key List
By Jonah Bishop
Version 1.0
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This file is copyright (c) 1997 by Jonah Bishop.
Version Information
V1.0 - Everything is new.
KEY STROKES DESCRIPTION OF KEYSTROKE FUNCTIONS
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[A] Sets the animation speed of the current tile. Press
the [+] and [-] keys to change the speed of animation.
There are 16 speeds to cycle through, and once you
have selected the speed you want, press [ENTER].
[C] Change all the pixels on the tile, having the same
color under the cursor, to the color currently
selected.
[F] Floodfill a region with the selected color, and with
the current color as a boundary.
[G] Goto a tile by typing in the tile's number.
[J] Randomly plots dots of current color over any pixels
having the same color as the color under the cursor.
[M] Back up a tile into a temporary memory buffer.
[N] Name a tile. Naming the tile changes the #define
statement in NAMES.H. Use this to make names for
sprites you wish to find quickly (i.e. - the name
of the sprite you want to use might be CANDYBAR).
[O] Optimize the size of an individual piece of artwork.
Use this for tiles with invisible pixels on the sides.
[P] Restore the tile in the temporary memory buffer.
[M] sets the tile to be backed up.
[R] Rotate the tile in a specified direction.
[ALT]+[R] Generate a tile frequency report by scanning all the
maps in the directory. Use in "V" mode only!
[S] Resize a tile. The X and Y sizes can be any unsigned
short integer. X sizes range from 0 to 1024 and Y
sizes from 0 to 240.
[T] Turn drawing trail on or off.
[U] Use this key to import a section of either a .BMP,
.PCX, or .GIF file. The following keys are used with
this keystroke:
[ENTER] - Convert the image that is inside the
rectangular selection window to the BUILD
palette.
[SPACE] - Convert the image that is inside the
rectangular selection window without
changing the palette.
[P] - When selecting the parts of the picture you
want to use, and you press [P], the palette
of the current picture will become the
palette used by BUILD.
[ALT]+[U] Re-grabs the artwork from the original pictures,
according to what the CAPFIL.TXT file says. Pressing
[ALT]+[U] in the main screen will re-grab everything.
If you press it in "V" mode, first select the boundaries
with the [1] and [2] keys.
[V] View and select a tile to edit. The following keys can
be used with this keystroke:
[SPACE] - To swap 2 tiles simply press [SPACE] on the
first tile, the press [SPACE] on the second.
[1,2,3] - To move a group of tiles to a new location in
the current .ART file, press [1] on the first
tile in the group, [2] on the last tile, and
[3] at the place where you want to move the
files.
[1] Mark the first portion of a tile you wish to copy.
[2] Mark the other portion of a tile you wish to copy.
[3] Paste the portion of a tile that you copied onto another
tile.
[4] Flip the copied portion x-wise.
[5] Flip the copied portion y-wise.
[-] Change the animation setting. To change the setting,
press [-] when the animation value is 0.
There are four different types of animation. Here is an
example of each:
NoAnm=4 sequence: 0,0,0,0,0,0,0,0,0,0,0,... (no animation)
Oscis=4 sequence: 0,1,2,3,2,1,0,1,2,3,2,... (oscillate)
AnmFD=4 sequence: 0,1,2,3,0,1,2,3,0,1,2,... (forwards)
AnmBK=4 sequence: 0,3,2,1,0,3,2,1,0,3,2,... (backwards)
[+] See [-].
[DELETE] Short cut key. Sets both the X and Y sizes to 0 (thus
deleting the tile).
[PGUP] Select a tile to edit (scrolls through all the tiles).
[PGDN] See [PGUP].
[~] Centers a sprite. Use the arrow keys to center the sprite.
This key is right above the TAB key.
[F12] Screen shot. Saves the current as a *.BMP file.
[ESC] Quits.
[ARROW KEYS] Moves the cursor.
[MOUSE]
[SHIFT]+[ARROWS] Changes the current color.
[SPACE] Plots a pixel under the cursor with the selected color.
[TAB] Select the color under the cursor.
[BACKSPACE] Set the color to 255, which is the transparency color.
[;] 3-Dimentionalize an image.
['] 3-Dimentionalixes the image the opposite way of [;].