Jen's Gib Tutorial
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To make objects that take damage and blow into pieces, such as vases, dead
bodies ( turning into meat chunks ), etc:
Place a sprite in 2d mode. Alt F6 to change the sprite to Type 416 ( Gib
object ). Data 1 and Data 2 both contain data for the appearance of the
pieces thrown off when the object is hit ( this allows up to two different types
of "chunks" to be thrown off by a damaged object ). Data 4 is the number for
the sound the object makes when it gets hit. After hitting ENTER to accept
these values, highlight the sprite and hit Ctrl H to make it hitscan sensitive (
sprite should now be purple ).
A note on Data 3: Data 3 seems to have no functions... I have tried putting in
values for it, even having Data 3 being the only value set, and found it makes
neither sound nor chunk graphics. If anyone figures out what ( if anything ) it
does, please feel free to let me know at bufo@ionet.net. For now, it is a
mystery to me :)
Here is a list containing my interpretation of the appearance of the flying pieces
used by datas 1 and 2.
1
A few large, white glass shards.
2
Multiple white glass shards.
3
Multiple large yellow-brown rocks.
4
Wood chunks.
5
Tan irregular smooth clumps ( bones? ).
6
Many large yellow sparks.
7
Many blue electric sparks.
8
Bloody meat chunks.
9
Bubbles.
10
More bubbles.
11
More big bubbles.
12
Multiple medium-sized white glass shards.
13
Many white glass shards.
14
Multicolor glass shards.
15
Brown wood chunks.
16
Small meat chunks.
17
Meat chunks and glass shards.
18
Little white sparks.
19
Large meat chunks.
20
Grey rocks.
21
Grey chips ( paper flakes ) and sparks.
22
Leaves ( brown and green ).
23
A few blue electric crackles.
24
Blue electric crackles.
25
Blue electric crackles and large blue sparks.
26
Many meat chunks.
27
Many meat chunks.
28
A head ( zombie head ).
29
Mime head and random body chunks.
30
Dog foot and random body chunks.
31
Gargoyle head, wing, and random body chunks.
...
Numbers after 31 are accepted; however, they are merely repeats of
Number 31.