DEFAULT COMPONENTS FOR BUILD GAMES AND
EDITORS
11-28-2023 Release
21 © RTCM Corvin
INTRODUCTION
DUKE3D v1.3D |
DUKE3D v1.5
SHADOW WARRIOR
NAM |
WWIIGI
TEKWAR |
WITCHAVEN 1 |
WITCHAVEN II
REDNECK RAMPAGE
| REDNECK RAMPAGE ROUTE 66 |
REDNECK RIDES AGAIN |
REDNECK DEER HUNTIN'
BLOOD
EDUKE v2.0a | EDUKE v2.1.1
The purpose of this document is to show the end user a
default game folder to compare to there own game folders. If for
an example an add-on or mod was used and you want to know what
the default installation looks like so you can restore the game
to fully functional with the least amount of files. The CRC
values are present to double check your game data is original.
The charts below briefly informs you about each file and folder. The
file size, date and time stamps are present on most.
This document includes the Tools, Goodie folders or BUILD Editor Files as well.
This is the game engine folder from the 1.3D CD.
Volume in drive E:\ is DN3D_REG
Directory of E:\DN3DINST\
COMMIT.EXE |
26 KB |
4/19/1996 |
DEFS.CON |
29 KB |
4/19/1996 |
DEMO1.DMO |
23 KB |
4/19/1996 |
DEMO2.DMO |
31 KB |
4/19/1996 |
DN3DHELP.EXE |
72 KB |
4/19/1996 |
DUKE.RTS |
185 KB |
4/19/1996 |
DUKE3D.EXE |
1152 KB |
4/19/1996 |
DUKE3D.GRP |
25903 KB |
4/19/1996 |
GAME.CON |
98 KB |
4/19/1996 |
MODEM.PCK |
5 KB |
4/19/1996 |
SETMAIN.EXE |
564 KB |
4/19/1996 |
SETUP.EXE |
27 KB |
4/19/1996 |
TENGAME.INI |
1 KB |
4/19/1996 |
ULTRAMID.INI |
7 KB |
4/19/1996 |
USER.CON |
37 KB |
4/19/1996 |
This is the installed folder from the 1.3D CD.
Volume in drive C:\ is DUKE3D
duke3d.exe |
1179131 |
Game Engine, compiles and writes duke3d.bin |
duke3d.grp |
26524524 |
Compiled Scripts and Media |
setup.exe |
27153 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
setmain.exe |
576639 |
Setup, sets Keyboard and checks for multi-able .cfg file, also
writes the commit.dat and duke.cfg file |
commit.exe |
25942 |
Multiplayer external Driver, Reads from commit.dat |
game.con |
99639 |
Primary Script, read can compiled by duke.exe |
defs.con |
28893 |
Secondary Script, included with game.con |
user.con |
36960 |
Third Script, included with game.con |
duke3d.bin |
- |
Compiled cons, read by duke3d.exe |
commit.dat |
- |
Compiled modem/network settings, read by commit.exe |
modem.pck |
4125 |
Modem INIT strings, read by setmain.exe |
ultramid.ini |
6871 |
UltraMidi External Script |
duke.cfg |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe |
dn3dhelp.exe |
73594 |
Game Help |
duke.rts |
188964 |
The default RTS file |
demo1.dmo |
22884 |
Default demo-demos play in order |
demo2.dmo |
31538 |
Default demo-demos play in order |
|
-----------------------------------------------
v1.0 (shareware)
Filename: DUKE3D.GRP
Size: 10429258 Bytes
Modified: Mon, Jan 29 1996 13:00:00
CRC32: A28AA589
MD5: ???
SHA1: ???
-----------------------------------------------
v1.1 (shareware)
Filename: DUKE3D.GRP
Size: 10442980 Bytes
Modified: Tue, Feb 20 1996 13:10:00
CRC32: 912E1E8D
MD5: ???
SHA1: ???
-----------------------------------------------
Duke Nukem 3D Shareware v1.3D (CD)
Name: DUKE3D.EXE
Size: 1178963
CRC32: b1757729
MD5: 522be90658f0241fb7ebb8368138de0b
SHA1: 8f3d99cfcbdef212a02c471eadfe8683f673dd15
-----------------------------------------------
v1.3d (shareware)
Filename: DUKE3D.GRP
Size: 11035779 Bytes
Modified: Wed, Apr 24 1996 13:30:00
CRC32: 983AD923
MD5: ???
SHA1: ???
-----------------------------------------------
v1.3d (German version)
Filename: DUKE3D.GRP
Size: 26524524 Bytes
Modified: Fri, Apr 19 1996 13:30:00
CRC32: BBC9CE44
MD5: ???
SHA1: ???
-----------------------------------------------
v1.3d (English 'Complete' version CD)
Filename: DUKE3D.GRP
Size: 26524524 Bytes
Modified: Fri, Apr 19 1996 13:30:00
CRC32: BBC9CE44
MD5: 981125CB9237C19AA0237109958D2B50
SHA1: 3D508EAF3360605B0204301C259BD898717CF468
Filename: DUKE.RTS
Size: ??? Bytes
Modified: ???
CRC32: 504086C1
MD5: 9D29F9673BBDB56068ACF7645C13749C
SHA1: 738C7F5FD0C8B57EE2E87AE7A97BF8E21A821D07
-----------------------------------------------
Duke Nukem 3D Registered v1.3D
Name: DUKE3D.EXE
Size: 1179131
CRC32: 1b50472d
MD5: 13012cc50daf22c02dc6c226ebbd0c3f
SHA1: a64cc5b61cba728427cfcc537aa2f74438ea4c65
Volume in drive E:\ is DN3D_REG Directory of E:\GOODIES\BUILD\
_se.map |
108522 |
Sector Effector Demo Map |
_st.map |
66662 |
Sector Tag Demo Map |
_zoo.map |
55426 |
Monster Collection Zoo Map (All items, etc included) |
artform.txt |
4681 |
.ART File Format |
bsetup.exe |
196232 |
BUILD setup program for configuring BUILD. Writes Setup.dat (Many functions do not apply to the level editor, some features are left over from Ken S.
test game) |
build.exe |
526957 |
Level Editor (version 041996) |
buildhlp.exe |
78585 |
BUILD Documents |
dukelvls.txt |
978 |
Game Map Credit text |
editart.exe
(11:05:34PM) |
251890 |
Art Import Tool (version 10-30-95) |
files.txt |
1014 |
Brief descriptions of Build File Components |
kextract.exe |
188906 |
Decompiler for .GRP data files |
kgroup.exe |
183430 |
Compiler for .GRP data files |
lookup.dat |
10266 |
|
names.h |
13678 |
Sprites defined, parsed by Editart and Build |
palette.dat |
82690 |
The palette, shades and translucency table |
sehelp.hlp |
763 |
|
setup.dat |
27 |
Default BUILD Editor settings. Read by BUILD. |
sthelp.hlp |
545 |
|
tables.dat |
8448 |
Lookup tables for mathematical functions |
|
Volume in drive E:\ is Directory of E:\Dn3d_reg\GOODIES\
\ANM \BUILD \FAQ \MIDI \RTSMAKER \UNIVBE \VOC \WAD2MAP
Wad2map consists of these files
- Transpal.exe
- Wad2art.exe
- Wad2map.exe
- Dmbuild.txt
- Duke.txt
Tools Required
For the Duke3D tools to operate correctly the following files are
required to be present:
Note: If you copy the BUILD folder from your CD; You
will find that all files are Marked READ-ONLY. This prevents the
Tools from operating correctly. Highlight all the files and in
properties uncheck the READ-ONLY Box.
Editart requires theses files in the Duke1.3D directory to work
normally
- Editart.exe
- Pallete.dat
- Tables.dat
- Lookup.dat
- Names.h
- Art tiles 0-14
Build requires these files to work normally:
- Bsetup.exe
- Build.exe
- Names.h
- Lookup.dat
- Pallete.dat
- Setup.dat
- Tables.dat
Key Extract requires these files to work normally:
- Kextract.exe
- Kgroup.exe
- Duke3d.grp
Clean Up A few files in the Duke3D folder that are no longer needed and can be safely deleted are;
- Delete the \TEN folder and the TENGAME.INI file, you won't need them.
The TEN network is no longer available.
- You will also have a lonely batch file in your C:\ root directory. The file name is
Duke3d.bat
This file is used in Launching Duke.exe directly from DOS.
C: cd \DUKE3D1.3 DUKE3D
This file may be deleted if you don't require its use, usually if your running windows.
Other Files
You MAY have these in the Duke directory as well, don't delete them:
- MSDOS Duke3d = Your Win95 shortcut to Duke
- MSDOS Setup = Your Win95 shortcut to Setup
- Capfill.txt = Is created every time you make screen captures of the game.
This is the root folder from the CD.
Volume in drive E:\ is ATOMIC15W
( W=
for Walmart "The Special Edition CD")
Directory of E:\ATOMINST\
COMMIT.EXE |
75 KB |
12/11/1996 |
DEFS.CON |
36 KB |
12/11/1996 |
DEMO1.DMO |
11 KB |
12/11/1996 |
DEMO2.DMO |
17 KB |
12/11/1996 |
DEMO3.DMO |
10 KB |
12/11/1996 |
DN3DHELP.EXE |
79 KB |
12/11/1996 |
DUKE.RTS |
185 KB |
12/11/1996 |
DUKE3D.EXE |
1218 KB |
12/11/1996 |
DUKE3D.GRP |
43317 KB |
12/11/1996 |
GAME.CON |
148 KB |
12/11/1996 |
LICENSE.DOC |
5 KB |
12/11/1996 |
MODEM.PCK |
5 KB |
12/11/1996 |
SETMAIN.EXE |
776 KB |
12/11/1996 |
SETUP.EXE |
37 KB |
12/11/1996 |
TENGAME.INI |
1 KB |
12/11/1996 |
ULTRAMID.INI |
7 KB |
12/11/1996 |
USER.CON |
45 KB |
12/11/1996 |
This is the installed folder from the CD.
Volume in drive C:\ is DUKE3D
Game Engine Components v1.5 Released: 12-11-96 1:50PM
|
duke3d.exe |
1246231 |
Game Engine, writes duke3d.bin |
duke3d.exe |
1246439 |
Wal-Mart (Adult lock on) |
duke3d.exe |
? |
Wal-Mart (Adult lock off) |
duke3d.exe |
? |
Australian (Adult lock on) |
duke3d.exe |
1246231 |
Australian (Adult lock off) |
duke3d.exe |
1240151 |
Duke3D 1.4 Atomic (from plutonium
pak register cd) |
duke3d.grp |
44356548 |
Compiled Scripts and Media |
setup.exe |
37853 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
setmain.exe |
793989 |
Setup, sets Keyboard and checks for multi-able .cfg file, also
writes the commit.dat and duke.cfg file |
commit.exe |
76554 |
Mulitplayer external Driver, Reads from commit.dat |
game.con |
151190 |
Primary Script, read can compiled by duke.exe |
defs.con |
35992 |
Secondary Script, included with game.con |
user.con |
45482 |
Third Script, included with game.con |
duke3d.bin |
- |
Compiled cons, read by duke3d.exe |
commit.dat |
- |
Compiled modem/network settings, read by commit.exe |
modem.pck |
4126 |
Modem INIT strings, read by setmain.exe |
ultramid.ini |
6871 |
UltraMidi External Script |
duke.cfg |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe
|
dn3dhelp.exe |
80316 |
Game Help |
dn3dhelp.exe |
79667 |
Help File from v1.4 (not included on
German CD after v1.3d to 1.4 registered patch) |
duke.rts |
188954 |
The default RTS file |
demo1.dmo |
11140 |
Default demo-demos play in order |
demo2.dmo |
16417 |
Default demo-demos play in order |
demo3.dmo |
9225 |
Default demo-demos play in order |
CDROM.INI |
- |
Points to the SUPPORT folder on the
CD. Made During Install. |
|
This is the BUILD Folder from the CD
Volume in drive E:\ is ATOMIC15W
( W=
for Walmart "The Special Edition CD")
Directory of E:\GOODIES\BUILD\
BUILD Components - v1.4/1.5 - Development Tools, Released:
10-10-96 |
_se.map |
117046 |
Sector Effector Demo Map |
_se.txt |
16695 |
Sector Effect Reference Guide |
_sprite.txt |
10876 |
Special Sprite Reference Guide |
_st.map |
68650 |
Sector Tag Demo Map |
_st.txt |
969 |
Sector Tags Reference Guide |
_zoo.map |
64530 |
Monster Collection Zoo Map (All items, etc included) |
artform.txt |
4681 |
.ART File Format |
bsetup.exe |
196232 |
BUILD setup program for configuring BUILD. Writes Setup.dat (Many functions really do not apply to the level editor, some features are left over from
Ken S. test game) |
build.exe |
588681 |
Level Editor( version 1.4 100296) |
buildhlp.exe |
80682 |
BUILD Documents |
buildhlp.txt |
111629 |
BUILD Documents (text format) |
buildtag.txt |
7282 |
Basic Help for Building Duke-Tag levels |
dukelvls.txt |
1241 |
Game Map Credit text |
duketag.txt |
17874 |
Usage and Rules for playing Duke-Tag levels |
The following editart files are from
various CDs. Some of them had problems and they are identified respectfully. |
editart.exe (v7-24-96) |
251890 |
Art Import Tool. FULL ATOMIC Tile Support
(included with corrected v1.5 CDs??) |
editart.exe(v10-30-95) |
251890 |
(Lacks ATOMIC tile support) |
editart.exe (v7-24-96) |
94622 |
Full Atomic Tile Support, included with Plutonium Pak
(but missing the Dos4gw internal binding, file dated 10/21/96 1:40PM ) Note file size > 94622
You will need an External file named dos4gw.exe placed in the same directory for this editart to run.
You can obtain the full working editart from the Shadow Warrior CD if you own it.
with included Dos4gw internal. |
|
files.txt |
1014 |
Brief descriptions of Build File Components |
kextract.exe |
188906 |
Decompiler for .GRP data files |
kgroup.exe |
183430 |
Compiler for .GRP data files |
lookup.dat |
10266 |
|
names.h |
17290 |
Sprites defined, parsed by Editart and Build |
palette.dat |
82690 |
The palette, shades and translucency table |
sehelp.hlp |
869 |
BUILD Help |
setup.dat |
27 |
Default BUILD Editor settings. Read by BUILD. |
sthelp.hlp |
546 |
|
tables.dat |
8448 |
Lookup tables for mathematical functions |
|
Volume in drive E:\ is ATOMIC15W Directory of E:\GOODIES\
\ANM \BUILD \DOSWINKY \FAQ \MIDI \PICTURES \RTSMAKER \UNIVBE \VOC \WAD2MAP INSTALL.TXT
Wad2map consists of these files
- Transpal.exe
- Wad2art.exe
- Wad2map.exe
- Dmbuild.txt
- Kenbuild.txt
-----------------------------------------------
v1.4 (Plutonium PAK installed by using ppack15.zip)
Filename: DUKE3D.GRP
Size: 44348015 Bytes
Modified: Mon, Oct 21 1996 13:40:00
CRC32: F514A6AC
MD5: ???
SHA1: ???
-----------------------------------------------
v1.5 (Plutonium PAK updated with ppack15.zip)
Filename: DUKE3D.GRP
Size: 44356548 Bytes
Modified: Wed, Dec 11 1996 13:50:00
CRC32: FD3DCFF1
MD5: 22B6938FE767E5CC57D1FE13080CD522
SHA1: 4FDEF8559E2D35B1727FE92F021DF9C148CF696C
-----------------------------------------------
v1.5 (w Wal-Mart Special Edition (Censored) CD)
Filename: DUKE3D.GRP
Size: 44356548 Bytes
Modified: Wed, Dec 11 1996 ??:??:??
CRC32: ???
MD5: ???
SHA1: ???
Filename: DUKE.RTS
Size: 188954 Bytes
Modified: Wed, Dec 11 1996 ??:??:??
CRC32: ???
MD5: ???
SHA1: ???
-----------------------------------------------
v1.5 (Atomic Edition CD)
Filename: DUKE3D.GRP
Size: ??? Bytes
Modified: ???
CRC32: FD3DCFF1
MD5: 22B6938FE767E5CC57D1FE13080CD522
SHA1: 4FDEF8559E2D35B1727FE92F021DF9C148CF696C
-----------------------------------------------
v1.5 (as installed from the Kill-A-Ton CD)
Filename: DUKE3D.GRP
Size: 44356548 Bytes
Modified: Wed, Dec 11 1996 12:50:00
CRC32: FD3DCFF1
MD5: ???
SHA1: ???
-----------------------------------------------
Filename: NWINTER.GRP (Atomic Edition)
CRC32: F1CAE8E4
MD5: 1250F83DCC3588293F0CE5C6FC701B43
SHA-1: A6728F621F121F9DB02EE67C39EFDBB5EEA95711
-----------------------------------------------
Duke Nukem 3D Atomic Edition v1.5 (CD check)
Name: DUKE3D.EXE
Size: 1246231
CRC32: 0167875d
MD5: 7f92da0bd971a64a1cfde828eb98899b
SHA1: f0dc7f1ca810aa517fcad544a3bf5af623a3e44e
-----------------------------------------------
Duke Nukem 3D Atomic Edition v1.5 (GOG.com release)
Name: DUKE3D.EXE
Size: 1246231
CRC32: 0bded204
MD5: 3b74fa59466c319535c57169b18b2140
SHA1: a849e1e00ac58c0271498dd302d5c5f2819ab2e9
-----------------------------------------------
DUKEDC.GRP (CD version for Atomic Edition converted from SSI to
GRP):
CRC32: A8CF80DA
MD5: 8AB2E7328DB4153E4158C850DE82D7C0
SHA-1: 1B66C3AD9A65556044946DD1CA97A839FCFEDC3B
-----------------------------------------------
VACATION.GRP (CD version for Atomic Edition converted from SSI to
GRP):
CRC32: 18F01C5B
MD5: 1C105CED73B776C172593764E9D0D93E
SHA-1: 65B8B787616ED637F86CFCAA90DE24C8E65B3DCC
This is the game engine folder from the CD.
Volume in drive E:\ is SWARRIOR Directory of E:\swinst\
COMMIT.EXE |
75 KB |
8/25/1997 |
8:20:00 AM |
CREDITS.TXT |
3 KB |
8/25/1997 |
8:20:00 AM |
install.txt |
8 KB |
8/25/1997 |
8:20:00 AM |
license.doc |
5 KB |
8/25/1997 |
8:20:00 AM |
license.txt |
5 KB |
8/25/1997 |
8:20:00 AM |
MODEM.PCK |
5 KB |
8/25/1997 |
8:20:00 AM |
ORDER.FRM |
5 KB |
8/25/1997 |
8:20:00 AM |
ORDERFRM.TXT |
5 KB |
8/25/1997 |
8:20:00 AM |
SETMAIN.EXE |
745 KB |
8/25/1997 |
8:20:00 AM |
SETUP.EXE |
27 KB |
8/25/1997 |
8:20:00 AM |
SW.EXE |
2269 KB |
8/25/1997 |
8:20:00 AM |
SW.GRP |
46423 KB |
8/25/1997 |
8:20:00 AM |
SW.PCX |
10 KB |
8/25/1997 |
8:20:00 AM |
SW.RTS |
262 KB |
8/25/1997 |
8:20:00 AM |
SWHELP.EXE |
78 KB |
8/25/1997 |
8:20:00 AM |
Tengame.ini |
1 KB |
8/25/1997 |
8:20:00 AM |
ULTRAMID.INI |
7 KB |
8/25/1997 |
8:20:00 AM |
This is the installed folder from the CD.
Volume in drive C:\ is SW
Filename |
Size (Bytes) |
Date and Time (as installed) |
Description |
COMMIT.DAT
|
- |
- |
Compiled modem/network settings, read by commit.exe |
COMMIT.EXE
|
76,554 |
12/11/96 9:50:00 AM |
Mulitplayer external Driver, Reads from commit.dat |
LAUNCH.TMP |
- |
- |
Created by ? read by SW.EXE
Indicated which .cfg files to use. Default is SW.CFG |
MODEM.PCK |
4,336 |
8/25/97 1:20:00 PM |
Modem INIT strings, read by setmain.exe |
SETMAIN.EXE
|
762,618 |
8/25/97 1:20:00 PM |
Setup, sets Keyboard and checks for multipliable .cfg file, also
writes the commit.dat and duke.cfg file |
SETUP.EXE |
27,153 |
8/25/97 1:20:00 PM |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
SW.CFG
|
- |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
sw.exe |
SW.EXE
|
2,323,389 |
8/25/97 1:20:00 PM |
Game Engine, compiles and writes sw.bin |
sw.bin |
- |
- |
read by sw.exe |
SW.GRP
|
47,536,148
|
8/25/97 1:20:00 PM
|
Compiled Game Data |
SW.ICO
|
766 |
5/22/97 1:40:40 PM
|
A windows desktop icon. |
SW.RTS
|
267,626 |
8/25/97 1:20:00 PM |
The default RTS file |
SWHELP.EXE
|
79,378 |
8/25/97 1:20:20 PM |
Technical Help File |
Volume in drive E:\ is SWARRIOR Directory of E:\goodies\build\
BSETUP.EXE |
38,964 bytes |
39 KB |
8/25/1997 |
9:20:00 AM |
Sets-up KEN-BUILD; This is a
utility for configuring BUILD. Be warned that a -lot- of
features in this program are actually not available or
configurable for SWBUILD. Your best bet is to use the
default SETUP.DAT we provided, and never run BSETUP. |
|
BUILD.EXE |
676,522 bytes |
661 KB |
8/25/1997 |
9:20:00 AM |
The SW Map Editor |
|
EDITART.EXE |
251,890 bytes |
246 KB |
8/25/1997 |
9:20:00 AM |
The Universal ART Import tool |
|
EXAMPLE.MAP |
121,530 bytes |
119 KB |
8/25/1997 |
9:20:00 AM |
? |
|
KEXTRACT.EXE |
188,906 bytes |
185 KB |
8/25/1997 |
9:20:00 AM |
is a utility for extracting
files from the SW.GRP file |
|
KGROUP.EXE |
183,430 bytes |
180 KB |
8/25/1997 |
9:20:00 AM |
is the opposite of KEXTRACT.
use it in order to pack your new data into the SW.GRP group
file. |
|
PALETTE.DAT |
74,498 bytes |
73 KB |
8/25/1997 |
9:20:00 AM |
This is the palette and
translucency table for BUILD and the game |
|
README.TXT |
10,880 bytes |
11 KB |
8/25/1997 |
9:20:00 AM |
Getting Started Customizing
Shadow Warrior |
|
SETUP.DAT |
27 bytes |
1 KB |
8/25/1997 |
9:20:00 AM |
This is the configuration file
for BUILD. It is produced by BSETUP |
|
SLABSPRI.EXE |
301,847 bytes |
295 KB |
8/25/1997 |
9:20:00 AM |
This is the actual voxel editor |
|
SWBHELP.HLP |
85,283 bytes |
84 KB |
8/25/1997 |
9:20:00 AM |
? |
|
TABLES.DAT |
8,448 bytes |
9 KB |
8/25/1997 |
9:20:00 AM |
This is additional information
about the tile set. Required by BUILD and EDITART. |
|
Volume in drive E:\ is SWARRIOR Directory of E:\goodies\
\build <DIR> = listed above.
\doc <DIR> = Documents for using SWBUILD, FAQs, Maps
ADVANCED.TXT 16,732 8/25/1997 EDITART.TXT 8,436 8/25/1997 EXAMPLE.TXT 11,756 8/25/1997 README.TXT 10,880 8/25/1997 SLABSPRI.TXT 11,951 8/25/1997 SPRITAGS.TXT 126,996 8/25/1997 SWBUILD.TXT 79,179 8/25/1997 SWSOUNDS.TXT 38,647 8/25/1997 WALLTAGS.TXT 13,276 8/25/1997 \doc\msword\ _ST1.MAP 10,030 8/25/1997 _ST1.TXT 544 8/25/1997 BUILDHLP.DOC 2,052,096 8/25/1997 DOCNOTES.TXT 4,284 8/25/1997 EXAMPLE.MAP 121,530 8/25/1997 MAPTEMP.TXT 1,570 8/25/1997 SWBHELP.HLP 85,283 8/25/1997 SWBUILD.DOC 1,048,576 8/25/1997 SWREF.DOC 493,568 8/25/1997 TUTORIAL.MAP 2,614 8/25/1997
\midi <DIR> = The Shareware Midis \rtsmaker <DIR> = RTS Maker \univbe <DIR> = Univbe SVGA Program/Drivers
------------------------------------------------------
Shadow Warrior Shareware v1.2
Name: SW.EXE
Size: 2324603
CRC32: 8d180f06
MD5: 85b24d3cb06bc438392eda04a9b5bbc4
SHA1: 759c368c2cba4e83b4738051caaff13616f07e47
------------------------------------------------------
Shadow Warrior Registered v1.2
Name: SW.EXE
Size: 2323389
CRC32: 01cad068
MD5: 0c76df2d8556d688224c6f4c0767d09c
SHA1: c61350cd8d8190819f454ccca3160c547824dce4
----------------------------------------------------
Filename:
NAM.GRP
CRC32: 75C1F07B
MD5: 6C910A5438E230F85804353AC54D77B9
SHA-1: 2FD12F94246FBD3014223B76301B812EE8341D05
----------------------------------------------------
Filename:
NAPALM.GRP
CRC32: 3DE1589A
MD5: D926E362839949AA6EBA5BDF35A5F2D6
SHA-1: 9C42E7268A45D57E4B7961E6F1D3414D9DE12323
Filename:
NAPALM.RTS
CRC32: 12505172
MD5: D571897B4E3D43B3757A98C856869ED7
SHA-1: C90B050192030FFBD0137C03A4181CB1705B95D3
----------------------------------------------------
Filename:
NAM.CON and NAPALM.CON
CRC32: 75EF92BD
MD5: CCBBB146C094F490242FD922293DD5F9
SHA-1: 46F3AE2B37983660835F220AECEEA6060C89F2A7
----------------------------------------------------
This is the game engine folder from the CD.
Volume in drive E:\ is WW2GI Directory of E:\WW2GI\
Filename |
Size (bytes) |
Date |
Description |
CDROM.INI
|
13 |
7/1/01 |
Text File pointing to your CD rom drive.
|
COMMIT.DAT
|
735 |
4/20/98 |
Compiled modem/network settings, read by commit.exe |
COMMIT.EXE
|
76,554 |
12/11/96 |
Multiplayer external Driver, Reads from commit.dat |
DOS4GW.EXE
|
265,396 |
2/29/96 |
External DOS extender v1.97 |
ENHANCE.CON
|
2,639 |
1/27/99 |
New Features Controlled, included in Game.con |
GAME.CON
|
162,364 |
2/28/99 |
Primary Script, read and compiled by ww2gi.exe |
MODEM.PCK |
4,126 |
12/11/96 |
Modem INIT strings, read by setmain.exe |
README.TXT
|
5,561 |
3/2/99 |
Update to Help Manual Book |
SETMAIN.EXE
|
605,491 |
2/28/99 |
Setup, sets Keyboard and checks for multiable .cfg file, also
writes the commit.dat and duke.cfg file |
SETUP.EXE |
37,853 |
12/11/96 |
Spawns setmain.exe, sets Keyboard and loads last used .cfg file |
USER.CON
|
46,445 |
2/23/99 |
unused con file. xuser.con is used instead. |
WW2GI.CFG
|
- |
- |
Settings Made in Setup and Game, created by setupmain.exe, read by
duke.exe |
WW2GI.EXE
|
1,078,643 |
2/28/99 |
Game Engine, compiles and writes duke3d.bin |
WW2GI.GRP
|
77,939,508 |
3/2/99 |
Compiled Scripts and Media |
WW2GI.ICO
|
6,454 |
2/3/99 |
A windows desktop icon. |
WW2GI.RTS
|
259,214 |
2/19/99 |
The default RTS file |
WW2HELP.TXT
|
41,012 |
3/2/99 |
Technical Help File |
XDEFS.CON
|
31,013 |
2/25/99 |
Secondary Script, included with game.con |
XUSER.CON
|
46,527 |
2/28/99 |
Third Script, included with game.con |
----------------------------------------------------
Filename: WW2GI.GRP
CRC32: 907B82BF
MD5: 27E927BEBA43447DB3951EAADEDB4709
SHA-1: FD0208A55EAEF3937C126E1FFF474FB4DFBDA6F5
----------------------------------------------------
Note: For tools used Duke3D Atomic BUILD and the WWIIGI Specific Map FAQ.
(The latter can be DL from RTCM)
This is the game engine folder from the CD.
Directory of E:\TEKWAR\
Filename |
Size (bytes) |
Date |
Description |
AUDIO.EXE |
188,279 |
3/22/1995 |
Loads from setup.exe, HMI SOS Setup v1.0, sound and
midi. Writes HMISET.CFG |
BEACH1.MAP |
158,356 |
10/5/1995 |
|
CITY1.MAP |
261,297 |
10/9/1995 |
|
DOS4GW.EXE |
265,420 |
9/1/1994 |
External DOS extender v1.97 |
DRUM.BNK |
5,404 |
2/4/1994 |
FM instrument patch file for HMI SOS. |
FINAL1.MAP |
63,825 |
10/3/1995 |
|
FREE1.MAP |
141,526 |
10/25/1995 |
|
FREE2.MAP |
121,696 |
10/23/1995 |
|
GRAVIS.EXE |
49,194 |
2/5/1995 |
For Gravis MIDI setup. |
HMIDET.386 |
81,956 |
2/5/1995 |
HMI SOS digital detection drivers |
HMIDRV.386 |
261,305 |
2/5/1995 |
HMI SOS digital drivers |
HMIMDRV.386 |
117,816 |
2/16/1995 |
HMI SOS MIDI drivers |
HMISET.CFG |
233 |
9/27/1995 |
Configuration file written by AUDIO.EXE for sound card
and midi for HMI SOS. |
INDS1.MAP |
91,952 |
10/6/1995 |
|
LEVEL1.MAP |
80,411 |
10/6/1995 |
|
LEVEL2.MAP |
272,666 |
10/23/1995 |
|
LOAD.MAP |
268 |
9/15/1995 |
|
LOOKUP.DAT |
2,828 |
9/22/1995 |
|
MANUAL.EXE |
38,702 |
3/11/1994 |
Loads MANUAL.TXT |
MANUAL.TXT |
21,434 |
10/9/1995 |
game manual, early draft? |
MATRIX.MAP |
340,076 |
10/5/1995 |
|
MDM.EXE |
99,304 |
10/3/1995 |
Modem Utility. |
MELODIC.BNK |
5,404 |
5/19/1995 |
FM instrument patch file for HMI SOS |
MID1.MAP |
167,751 |
10/5/1995 |
|
MID2.MAP |
104,404 |
10/6/1995 |
|
MID3.MAP |
77,978 |
10/23/1995 |
|
MODEM.BAT |
62 |
10/4/1995 |
Loads MDM.EXE |
NET1.MAP |
42,973 |
10/23/1995 |
|
NET2.MAP |
57,968 |
10/5/1995 |
|
NET3.MAP |
52,335 |
10/23/1995 |
|
NET4.MAP |
57,719 |
10/5/1995 |
|
NET5.MAP |
57,432 |
10/5/1995 |
|
NET6.MAP |
84,446 |
10/5/1995 |
|
NET7.MAP |
47,361 |
10/23/1995 |
|
NLOOKUP.DAT |
3,856 |
9/24/1995 |
|
PALETTE.DAT |
41,600 |
8/22/1995 |
This is the palette and
translucency table for BUILD and the game. |
PARK1.MAP |
166,286 |
10/23/1995 |
|
SETUP.EXE |
120,166 |
9/30/1995 |
Tekwar Game setup writes SETUP.DAT also loads AUDIO.EXE |
SETUP.INI |
3,037 |
6/9/1995 |
setup text description file for configuration options in
AUDIO.EXE |
SEWER1.MAP |
121,243 |
10/6/1995 |
|
SEWER2.MAP |
89,889 |
10/6/1995 |
|
SMACKPLY.EXE |
92,954 |
8/17/1995 |
Plays SMK files |
SMKGM.SMK |
719,400 |
10/5/1995 |
|
SMKMM.SMK |
206,008 |
9/30/1995 |
|
SONGS |
983,040 |
10/5/1995 |
all HMP songs, divided by header. |
SOUNDS |
3,686,400 |
10/5/1995 |
all game sounds, assumed raw format, mono. divided by
small pauses. |
SUBWAY0.MAP |
104,010 |
10/3/1995 |
|
SUBWAY1.MAP |
142,235 |
10/3/1995 |
|
SUBWAY2.MAP |
142,189 |
10/4/1995 |
|
SUBWAY3.MAP |
154,259 |
10/5/1995 |
|
TABLES.DAT |
11,904 |
5/6/1995 |
This is additional information
about the tile set. Required by BUILD and EDITART. |
TEKWAR.EXE |
610,381 |
10/9/1995 |
Game, saves game options to SETUP.DAT |
TEST.DIG |
17,410 |
5/18/1995 |
|
TEST.HMP |
79,495 |
2/15/1995 |
simple MIDI song |
TEST.RAW |
40,320 |
8/4/1993 |
simple 8-bit mono digital file |
TILES000.ART |
3,328,822 |
11/27/1995 |
|
TILES001.ART |
1,972,761 |
10/3/1995 |
|
TILES002.ART |
3,112,023 |
10/2/1995 |
|
TILES003.ART |
3,400,168 |
10/4/1995 |
|
TILES004.ART |
1,602,561 |
9/29/1995 |
|
TILES005.ART |
2,285,946 |
10/6/1995 |
|
TILES006.ART |
1,274,706 |
10/4/1995 |
|
TILES007.ART |
2,308,371 |
10/1/1995 |
|
TILES008.ART |
1,956,966 |
10/2/1995 |
|
TILES009.ART |
2,152,534 |
9/27/1995 |
|
TILES010.ART |
2,270,690 |
9/21/1995 |
|
TILES011.ART |
2,382,200 |
9/11/1995 |
|
TILES012.ART |
1,521,814 |
9/27/1995 |
|
TILES013.ART |
2,960 |
8/31/1995 |
|
TILES014.ART |
1,925,621 |
10/3/1995 |
|
TILES015.ART |
3,986,059 |
10/3/1995 |
|
VFX1.CFG |
739 |
9/29/1995 |
read when headgear is enabled. |
WARE1.MAP |
72,314 |
10/6/1995 |
|
WARE2.MAP |
72,371 |
10/6/1995 |
|
WARE3.MAP |
50,194 |
10/23/1995 |
|
All known CD-ROM releases of the Witchaven full version.
You generally can stick with this version if you don't need any
specific features of the later ones; later patched versions don't
seem to fix any bugs and some introduce new visual glitches to a few
of the levels.
This is the game engine folder from the CD.
Directory of E:\WHAVEN\
Filename |
Size (bytes) |
Date |
Description |
AUDIO.EXE |
188,279 |
|
HMI Sound Card and MIDI Setup. Opens from SETUP.EXE,
writes HMISET.CFG |
DOS4GW.EXE |
265,420 |
|
External DOS Extender v1.97 |
DRUM.BNK |
5,404 |
|
FM instrument patch file for HMI SOS. |
GRAVIS.EXE |
49,194 |
|
Gravis Ultrasound Drivers |
GRAVIS.TXT |
332 |
|
|
HMIDET.386 |
81,956 |
|
HMI SOS digital detection drivers |
HMIDRV.386 |
261,425 |
|
HMI SOS digital drivers |
HMIMDRV.386 |
117,816 |
|
HMI SOS Midi drivers |
HMISET.CFG |
253 |
|
Sound configuration saved options, written from
AUDIO.EXE |
INTRO.SMK |
42,972,676 |
|
Smacker Video |
JOESND |
2,797,568 |
|
all game sounds, assumed raw format, mono. divided by
small pauses. |
LEVEL1.MAP |
96,866 |
|
|
LEVEL10.MAP |
105,648 |
|
|
LEVEL11.MAP |
103,338 |
|
|
LEVEL12.MAP |
66,546 |
|
|
LEVEL13.MAP |
111,909 |
|
|
LEVEL14.MAP |
105,148 |
|
|
LEVEL15.MAP |
97,658 |
|
|
LEVEL16.MAP |
107,121 |
|
|
LEVEL17.MAP |
124,741 |
|
|
LEVEL18.MAP |
110,811 |
|
|
LEVEL19.MAP |
112,013 |
|
|
LEVEL2.MAP |
76,834 |
|
|
LEVEL20.MAP |
68,354 |
|
|
LEVEL21.MAP |
78,429 |
|
|
LEVEL22.MAP |
70,849 |
|
|
LEVEL23.MAP |
101,943 |
|
|
LEVEL24.MAP |
65,694 |
|
|
LEVEL25.MAP |
67,327 |
|
|
LEVEL3.MAP |
106,356 |
|
|
LEVEL30.MAP |
25,625 |
|
|
LEVEL31.MAP |
20,243 |
|
|
LEVEL32.MAP |
56,039 |
|
|
LEVEL33.MAP |
56,203 |
|
|
LEVEL34.MAP |
34,589 |
|
|
LEVEL35.MAP |
19,055 |
|
|
LEVEL4.MAP |
109,882 |
|
|
LEVEL5.MAP |
103,838 |
|
|
LEVEL6.MAP |
91,317 |
|
|
LEVEL7.MAP |
113,594 |
|
|
LEVEL8.MAP |
88,715 |
|
|
LEVEL9.MAP |
95,033 |
|
|
LOOKUP.DAT |
3,085 |
|
|
MCGA.DAT |
46 |
|
|
MELODIC.BNK |
5,404 |
|
FM instrument patch file for HMI SOS |
MENUPAL.DAT |
41,600 |
|
|
MODEM.BAT |
97 |
|
|
MODEM.TXT |
1,239 |
|
|
NETWORK.BAT |
33 |
|
|
NETWORK.TXT |
863 |
|
|
PALETTE.DAT |
41,600 |
|
This is the palette and
translucency table for BUILD and the game. |
PATCHES.INI |
6,854 |
|
Setup text description file for Instruments
configuration. |
SETUP.DAT |
46 |
|
SETUP.EXE saved configuration binary |
SETUP.EXE |
50,800 |
|
Game setup writes SETUP.DAT also loads AUDIO.EXE |
SETUP.INI |
3,357 |
|
Setup text description file for configuration options in AUDIO.EXE |
SMACKPLY.EXE |
92,954 |
|
Binary plays SMK files |
SONGS |
532,480 |
|
all HMP songs, divided by header. |
TABLES.DAT |
11,904 |
|
This is additional information
about the tile set. Required by BUILD and EDITART. |
TEST.HMP |
79,495 |
|
simple MIDI song |
TEST.RAW |
39,806 |
|
simple 8-bit mono digital file |
TILES000.ART |
4,300,805 |
|
|
TILES001.ART |
1,996,296 |
|
|
TILES002.ART |
904,239 |
|
|
TILES003.ART |
1,928,939 |
|
|
TILES004.ART |
3,074,158 |
|
|
TILES005.ART |
4,443,091 |
|
|
TILES006.ART |
1,149,902 |
|
|
TILES007.ART |
3,138,731 |
|
|
TILES008.ART |
2,772,715 |
|
|
TILES009.ART |
2,462,301 |
|
|
TILES010.ART |
5,813,871 |
|
|
WH.EXE |
675,280 |
|
The main game executable |
WHMDM.EXE |
99,280 |
|
Modem game executable |
WH.EXE
675,280 bytes
9-03-1995
CRC32: ADD43DCC
Official full versions of Witchaven II. There was presumably an
earlier v2.0 but I have not come across a clean version of it (all
known CDs have v2.0c). Appears on all known Witchaven II and
Witchaven I & II bundle CD-ROMs.
This is the game engine folder from the CD.
Directory of E:\WHAVEN2\
Note: File dates change once the game is installed.
Filename |
Size (bytes) |
Description |
CAPCD.SMK |
224,992 |
Insert CD video, called by SETUP.EXE and WH.EXE |
CONTROLS.CFG |
1,395 |
ALL Controls and Video Configuration, writes only from
install SETUP.EXE |
DRUM.BNK |
5,404 |
FM instrument patch file for HMI SOS. |
F_SONGS |
757,760 |
HMP songs, divided by header. |
JOESND |
3,051,520 |
game sounds, assumed raw format, mono. divided by
small pauses. |
LEVEL1.MAP |
231,594 |
|
LEVEL10.MAP |
146,370 |
|
LEVEL11.MAP |
136,382 |
|
LEVEL12.MAP |
181,458 |
|
LEVEL13.MAP |
102,666 |
|
LEVEL14.MAP |
122,466 |
|
LEVEL15.MAP |
171,346 |
|
LEVEL2.MAP |
158,458 |
|
LEVEL3.MAP |
137,410 |
|
LEVEL30.MAP |
64,510 |
|
LEVEL31.MAP |
36,390 |
|
LEVEL32.MAP |
57,738 |
|
LEVEL33.MAP |
52,554 |
|
LEVEL34.MAP |
43,206 |
|
LEVEL4.MAP |
121,846 |
|
LEVEL5.MAP |
139,846 |
|
LEVEL6.MAP |
94,102 |
|
LEVEL7.MAP |
145,718 |
|
LEVEL8.MAP |
132,306 |
|
LEVEL9.MAP |
116,506 |
|
LOOKUP.DAT |
3,085 |
|
MELODIC.BNK |
5,404 |
FM instrument patch file for HMI SOS |
MODEM.BAT |
99 |
Loads WHMDM.EXE |
NETWORK.BAT |
34 |
Launches WH.EXE with network support |
PALETTE.DAT |
74,498 |
This is the palette and
translucency table for BUILD and the game. |
PATCHES.INI |
6,854 |
Setup text description file for Instruments
configuration. |
README.TXT |
78,968 |
Manual And Last Minute Changes, includes BUILD Help. |
SETUP.EXE |
594,027 |
This is actually the Install program and configuration
program. Its intended to run from the CD every time you make
a change to video/sound/keys etc. Writes CONTROLS.CFG |
TABLES.DAT |
11,904 |
|
TILES000.ART |
5,030,816 |
|
TILES001.ART |
2,715,899 |
|
TILES002.ART |
974,911 |
|
TILES003.ART |
1,897,571 |
|
TILES004.ART |
8,758,305 |
|
TILES005.ART |
4,000,363 |
|
TILES006.ART |
626,394 |
|
TILES007.ART |
1,775,921 |
|
TILES008.ART |
2,698,385 |
|
TILES009.ART |
1,776,254 |
|
TILES010.ART |
4,537,615 |
|
TILES011.ART |
949,884 |
|
TILES012.ART |
3,795,062 |
|
TILES013.ART |
4,755,928 |
|
TILES014.ART |
4,001,445 |
|
TILES015.ART |
3,863,426 |
|
W_SONGS |
823,296 |
HMP songs, divided by header. |
WH2.EXE |
1,027,593 |
Game, game options write to PREF.DAT |
WHMDM.EXE |
99,280 |
Modem game executable. (requires DOS4GW.EXE) |
The Following files appear after you install/setup
the game and use it. |
PREF.DAT |
|
Saved in-game options. |
HMISET.CFG |
|
Sound configuration saved options. |
HMIDET.386 |
|
HMI SOS digital detection drivers |
HMIDRV.386 |
|
HMI SOS digital drivers |
HMIMDRV.386 |
|
HMI SOS MIDI drivers |
TEST.HMP |
|
simple MIDI song |
TEST.RAW |
|
simple 8-bit mono digital file |
SVGN0.DAT |
|
Saved game data |
WH2.EXE
1,027,593 bytes
3-27-1996 v2.0c
CRC32: C6EF9266
This is the BUILD Folder from the CD
Directory of E:\WHAVEN2\BUILD\
BUILD.EXE |
347,592 |
|
DOS4GW.EXE |
265,420 |
|
EXAMPLE.MAP |
5,246 |
|
LOOKUP.DAT |
3,085 |
|
PALETTE.DAT |
74,498 |
|
SETUP.DAT |
27 |
|
TABLES.DAT |
11,904 |
|
Unofficial hacks/patches (v2.0)
A version that appears to be hacked, cracked, etc.
WH2.EXE
1,041,041 bytes
4-15-1996 v2.0
CRC32: A4125C59Note: Appears in some warez site distributions of
the game, cracked to remove CD check.
Bad earlier version with additional bugs, not recommended to actualy use
for a good game.
This is the installed game engine folder.
Volume in drive C:\ is REDNECK
Note: File dates change once the game is installed.
BILLY.CON |
11,369 |
BUBBA.CON |
5,294 |
COMMIT.DAT |
734 |
COMMIT.EXE |
25,942 |
COOT.CON |
9,530 |
COW.CON |
3,753 |
CRICKETC.CON |
2,474 |
DEFS.CON |
24,992 |
DEMO1.DMO |
1,662 |
DEMO2.DMO |
3,294 |
DEMO3.DMO |
3,009 |
DOG.CON |
4,400 |
DOS4GW.EXE |
265,420 |
GAME.CON |
30,879 |
HELPYALL.TXT |
26,044 |
HEN.CON |
2,282 |
HULK.CON |
7,719 |
LEONARD.CON |
9,414 |
LOOKUP.DAT |
10,266 |
MINION.CON |
5,157 |
MODEM.PCK |
4,080 |
MOSQUITO.CON |
3,516 |
PALETTE.DAT |
82,690 |
PIG.CON |
3,050 |
RDHELP.EXE |
89,755 |
REDNECK.CFG |
5,835 |
REDNECK.GRP |
141,174,222 |
REDNECK.RTS |
1,038,870 |
RR.EXE |
1,172,333 |
SETMAIN.EXE |
648,823 |
SETUP.DAT |
27 |
SETUP.EXE |
27,153 |
SHERIFF.CON |
8,025 |
TABLES.DAT |
8,448 |
TORNADO.CON |
1,815 |
TURDBOSS.CON |
7,723 |
USER.CON |
37,823 |
VIXEN.CON |
15,867 |
This is the BUILD Folder from the CD
EDITTSET.EXE 4/7/1997 03:00 156,379
KEXTRACT.EXE 4/7/1997 03:00 188,906
KGROUP.EXE 4/7/1997 03:00 183,430
MAKEMAP.EXE 4/7/1997 03:00 377,463
Directory of \ROUTE66\ BUBBA66.CON 6 KB 11/17/1997
DEFS66.CON 25 KB 11/17/1997
END66.ANM 4995 KB 11/24/1997
END66.VOC 1 KB 11/17/1997
EREGCARD.EXE 95 KB 04/01/1997
EREGCARD.INI 1 KB 11/18/1997
G_BITE.VOC 39 KB 11/17/1997
G_SIT.VOC 177 KB 11/17/1997
GAME66.CON 31 KB 11/20/1997
GATOR66.CON 4 KB 11/19/1997
PIG66.CON 4 KB 10/12/1997
ROUTE66.BAT 1 KB 11/14/1997
ROUTE66.EXE 11 KB 11/24/1997
ROUTE66.ICO 4 KB 11/20/1997
ROUTE66.TXT 18 KB 11/25/1997
ROUTE66M.BAT 1 KB 11/14/1997
ROUTE66M.EXE 11 KB 11/24/1997
ROUTE66M.ICO 4 KB 11/20/1997
ROUTE66M.PIF 1 KB 11/25/1997
SETUP.EXE 44 KB 10/16/1996
SETUP.INS 59 KB 11/24/1997
TILESA66.ART 4117 KB 11/17/1997
TILESB66.ART 5630 KB 11/24/1997
TURD66.ANM 3 KB 11/04/1997
TURD66.VOC 1 KB 11/17/1997
USER66.CON 38 KB 11/21/1997
This is the installed game engine folder.
Volume in drive C:\ is RIDES
Note: File dates change once the game is installed.
BIKER.CON |
10,500 |
BIKERB.CON |
6,558 |
BIKERBV2.CON |
5,032 |
BILLPLAY.CON |
633 |
BILLY.CON |
12,093 |
BUBBA.CON |
7,203 |
BUBBA.ICO |
10,134 |
CHEER.CON |
7,668 |
CHEERB.CON |
6,855 |
CHEERBT.CON |
4,036 |
CHEERS.CON |
5,405 |
COMMIT.DAT |
734 |
COMMIT.EXE |
25,942 |
COOT.CON |
10,132 |
COOTPLAY.CON |
629 |
COW.CON |
3,551 |
CRICKETC.CON |
2,954 |
DEFS.CON |
26,686 |
DEMO1.DMO |
2,487 |
DEMO2.DMO |
3,635 |
DOG.CON |
4,400 |
DOS4GW.EXE |
265,420 |
GAME.CON |
37,383 |
HELPYALL.TXT |
26,878 |
HEN.CON |
2,854 |
HMIDET.386 |
83,774 |
HMIDRV.386 |
317,317 |
HMIMDRV.386 |
117,852 |
HULK.CON |
7,723 |
HULKBT.CON |
3,889 |
LEONARD.CON |
10,120 |
LOOKUP.DAT |
10,266 |
MAKEOUT.CON |
1,647 |
MAMA.CON |
12,804 |
MAMAC.CON |
767 |
MINION.CON |
5,221 |
MINIONBT.CON |
3,971 |
MODEM.PCK |
4,080 |
MOSQUITO.CON |
3,516 |
PALETTE.DAT |
82,690 |
PIG.CON |
3,050 |
RA.EXE |
1,403,731 |
RABBIT.CON |
5,458 |
RDHELP.EXE |
57,834 |
REDINT.MVE |
22,972,722 |
REDNECK.CFG |
|
REDNECK.GRP |
191,798,609 |
REDNECK.RTS |
1,038,870 |
ROCK.CON |
458 |
SETMAIN.EXE |
624,247 |
SETUP.DAT |
27 |
SETUP.EXE |
27,153 |
SHERIFF.CON |
8,017 |
STUFF.CON |
2,775 |
TABLES.DAT |
8,448 |
USER.CON |
49,419 |
VIXEN.CON |
15,867 |
This is the BUILD Folder from the CD
EDITTSET.EXE 3/26/1998 11:13 93,958
KEXTRACT.EXE 3/26/1998 11:13 188,906
KGROUP.EXE 3/26/1998 11:13 183,430
MAKEMAP.EXE 3/26/1998 11:13 357,715
This is the installed game engine folder.
Volume in drive C:\ is RDH
Note: File dates change once the game is installed.
BOAR.CON |
6,365 |
CONFIG.EXE |
27,153 |
DEER.CON |
6,716 |
DEFS.CON |
26,859 |
DOS4GW.EXE |
265,420 |
DUCK.CON |
6,774 |
GAME.CON |
35,886 |
HUNTIN.ICO |
10,134 |
HUNTIN.PDF |
1,769,237 |
HUNTING.CFG |
|
HUNTING.GRP |
58,061,576 |
RDH.EXE |
833,363 |
RDHELP.EXE |
89,500 |
README.TXT |
13,486 |
RRGH.CON |
9,162 |
RRGH.LOG |
|
SCORES |
|
SETMAIN.EXE |
647,357 |
TURKEY.CON |
7,587 |
USER.CON |
47,448 |
This is the installed game engine folder.
Volume in drive C:\ is BLOOD
Note: File dates change once the game is installed.
BLOOD.CFG |
|
|
BLOOD.EXE |
1,442,615 |
Blood and Plasma Pak executable. |
BLOOD.INI |
13,183 |
|
BLOOD.RFF |
9,570,681 |
|
BLOOD000.DEM |
77,521 |
|
BLOOD001.DEM |
50,461 |
|
BLOOD002.DEM |
72,923 |
|
BLOOD003.DEM |
65,333 |
|
BLOODHLP.TXT |
39,605 |
|
COMMIT.DAT |
758 |
|
COMMIT.EXE |
25,846 |
|
CP01.MAP |
327,015 |
|
CP02.MAP |
295,323 |
|
CP03.MAP |
190,223 |
|
CP04.MAP |
250,535 |
|
CP05.MAP |
233,263 |
|
CP06.MAP |
234,907 |
|
CP07.MAP |
185,115 |
|
CP08.MAP |
219,087 |
|
CP09.MAP |
405,263 |
|
CPART07.AR_ |
1,170,729 |
CP art, allow the CP.EXE to rename the files, then back
again. |
CPART15.AR_ |
3,335,444 |
CP art, allow the CP.EXE to rename the files, then back
again. |
CPBB01.MAP |
95,623 |
|
CPBB02.MAP |
115,979 |
|
CPBB03.MAP |
64,987 |
|
CPBB04.MAP |
132,547 |
|
CPSL.MAP |
110,839 |
|
CRYPTIC.EXE |
11,728 |
Cryptic Passage executable, uses BLOOD.CFG |
CRYPTIC.INI |
4,035 |
|
CRYPTIC.SMK |
1,331,452 |
|
CRYPTIC.WAV |
1,036,332 |
|
DOS4GW.EXE |
265,396 |
|
GTI.SMK |
2,226,048 |
Doesn't Load, Monolith took this out in v1.21, not
needed to play. |
GUI.RFF |
7,351 |
|
LICENSE.TXT |
6,235 |
|
LOGO.SMK |
2,590,784 |
Doesn't Load, Monolith took this out in v1.21, not
needed to play. |
MODEM.PCK |
3,847 |
|
MONOLITH.TXT |
4,594 |
|
README.TXT |
19,786 |
|
SETMAIN.EXE |
587,784 |
|
SETUP.EXE |
37,853 |
|
SOUNDS.RFF |
28,552,775 |
|
SURFACE.DAT |
4,096 |
|
TABLES.DAT |
8,448 |
|
TILES000.ART |
1,881,007 |
|
TILES001.ART |
1,672,613 |
|
TILES002.ART |
1,001,125 |
|
TILES003.ART |
960,629 |
|
TILES004.ART |
1,647,911 |
|
TILES005.ART |
1,784,595 |
|
TILES006.ART |
1,372,029 |
|
TILES007.ART |
1,330,026 |
|
TILES008.ART |
710,506 |
|
TILES009.ART |
1,644,888 |
|
TILES010.ART |
2,762,914 |
|
TILES011.ART |
2,062,428 |
|
TILES012.ART |
1,887,569 |
|
TILES013.ART |
1,474,846 |
|
TILES014.ART |
2,009,595 |
|
TILES015.ART |
1,811,110 |
|
TILES016.ART |
24,574 |
|
TILES017.ART |
10,647 |
|
VOXEL.DAT |
8,192 |
|
\BLOOD\MOVIE\ - The AVI
equivalents don't load, not needed.
CS1.SMK 11,794,892
CS1822M.WAV 1,420,080
CS2.SMK 9,832,728
CS2822M.WAV 1,153,126
CS3.SMK 12,037,036
CS3822M.WAV 959,190
CS4.SMK 8,746,908
CS4822M.WAV 715,692
CS5.SMK 14,697,596
CS5822M.WAV 1,212,084
CS6.SMK 10,902,844
CS6822M.WAV 923,448
Installed Tools:
ARTEDIT.EXE 438,039
ARTEDIT.TXT 2,696
ARTFORM.TXT 4,427
B2BLUD.EXE 277,187
BARF.EXE 153,354
DEMOS.TXT 7,270
EDITART.EXE 94,622
EDITART.TXT 5,463
INSTALL.LOG 561
MAPEDIT.EXE 920,919
MAPEDIT.INI 494
MAPEDIT.TXT 48,376
-------------------------------------------------------
BLOOD v 1.00 (April 22nd, 1997)
Name: BLOOD.EXE
Size: 1280559
CRC32: 1e97a686
MD5: e19fb1bc7aad2ae23db61eeef10ac382
SHA1: 3d398f10551811e7c807761b072f82eac1aae611
-------------------------------------------------------
BLOOD v 1.02 (June 17th, 1997)
Name: BLOOD.EXE
Size: 1416747
CRC32: e53e5eb1
MD5: 98ddbe16b252ef58b63a3195a3a590f5
SHA1: 3bd3566aad8ceeded910889771ddfa075bf91139
-------------------------------------------------------
BLOOD v 1.10 (August 5th, 1997)
Name: BLOOD.EXE
Size: 1437239
CRC32: 5c46f478
MD5: ccb364867b1ffba211ec0aabaf9780f2
SHA1: 70406324bf3f3f9b13be11e943a204b0679bcdc7
-------------------------------------------------------
BLOOD Shareware v 1.11 (September 10th, 1997)
Name: BLOOD.EXE
Size: 1437231
CRC32: 9409618e
MD5: 4bd8f8383e92c029c3830d770f1d445f
SHA1: 7cacdd04ccf0ad8746df114ed01e25ec103da206
-------------------------------------------------------
BLOOD v 1.11 (September 10th, 1997)
Name: BLOOD.EXE
Size: 1437751
CRC32: 1f9bf51c
MD5: f981cc8b30c6e4ec6b8f5befa4bfb279
SHA1: d3a620d6c777c547d359abb57b58f48d93ba8a7a
-------------------------------------------------------
BLOOD PLASMA PAK v 1.11 (August 21st, 1997)
Name: BLOOD.EXE
Size: 1442103
CRC32: d2898f07
MD5: a14a2a1b4f03784cd0c2f182953c72b1
SHA1: 68c5d4f7f4594900fd3ab66537ba135cd8603d9a
-------------------------------------------------------
BLOOD PLASMA PAK v 1.11 (September 10th, 1997)
Name: BLOOD.EXE
Size: 1442359
CRC32: 003d7b1e
MD5: 3668a69c3049a90fa333c3874a5a0dfd
SHA1: d8bb21b1673ace77875784550fbe4b8bf996f74e
-------------------------------------------------------
One Unit: WHOLE BLOOD v 1.21 (July 16th, 1997)
Name: BLOOD.EXE
Size: 1442615
CRC32: 76b5c5c3
MD5: 8c6ee2d4fa0cc38e4ae70f1c3bf249ca
SHA1: 45014340a0b19f0f966bc703b99013a11b263ce8
This is the game engine folder .
_ESAMP.MAP |
From your EDuke v2.0a Installation. |
CDROM.INI |
Points to the SUPPORT folder on the CD. Made During
Install of Duke3D v1.5 |
COMMIT.EXE |
From your Duke3D v1.5 Installation. |
DEFS.CON |
From your Duke3D v1.5 Installation. |
DEMO1.DMO |
From your Duke3D v1.5 Installation. |
DEMO2.DMO |
From your Duke3D v1.5 Installation. |
DEMO3.DMO |
From your Duke3D v1.5 Installation. |
DN3DHELP.EXE |
From your Duke3D v1.5 Installation. |
DOS4GW.EXE |
From your EDuke v2.0a Installation. |
DUKE.RTS |
From your Duke3D v1.5 Installation. |
DUKE3D.EXE |
From your Duke3D v1.5 Installation. |
DUKE3D.GRP |
From your Duke3D v1.5 Installation. |
EDITART.EXE |
From your EDuke v2.0a Installation. |
EDUKE.CFG |
From your EDuke v2.0a Installation. |
EDUKE.CON |
From your EDuke v2.0a Installation. |
EDUKE.EXE |
This is DOS EDuke |
EDUKE.TXT |
From your EDuke v2.0a Installation. |
ENHANCE.CON |
From your EDuke v2.0a Installation. |
ESAMPLE.BAT |
From your EDuke v2.0a Installation; Launches sample CONs
and Map. |
ESAMPLE.CON |
From your EDuke v2.0a Installation. |
ESETMN.EXE |
From your EDuke v2.0a Installation; Enhanced SETUP.EXE |
ESETUP.BAT |
From your EDuke v2.0a Installation; Launches ESETMN.EXE |
GAME.CON |
From your Duke3D v1.5 Installation. |
LOG.LOG |
EDuke Generated on first run. |
MAKEMAP.EXE |
From your EDuke v2.0a Installation; From Redneck
Rampage, Xatrix Map Editor |
MODEM.PCK |
From your Duke3D v1.5 Installation. |
SETMAIN.EXE |
From your Duke3D v1.5 Installation. |
SETUP.EXE |
From your Duke3D v1.5 Installation. |
TILES020.ART |
From your EDuke v2.0a Installation; For the Sample Map |
ULTRAMID.INI |
From your Duke3D v1.5 Installation. |
USER.CON |
From your Duke3D v1.5 Installation. |
XXX.TXT |
EDuke Generated Current Game Definitions on second run. |
This is the game engine folder .
bottle1.kvx |
EDuke Voxel |
bottle4.kvx |
EDuke Voxel |
COMMIT.EXE |
From your Duke3D v1.5 Installation. |
Defs.con |
EDuke Con |
DEMO1.DMO |
From your Duke3D v1.5 Installation. |
DEMO2.DMO |
From your Duke3D v1.5 Installation. |
DEMO3.DMO |
From your Duke3D v1.5 Installation. |
DOS4GW.EXE |
|
DUKE.RTS |
From your Duke3D v1.5 Installation. |
DUKE3D.CFG |
|
duke3d.exe |
This is DOS EDuke |
DUKE3D.GRP |
From your Duke3D v1.5 Installation. |
Dukewep.con |
EDuke Con |
Eduke.con |
EDuke Con |
EDUKE.MHS |
EDuke Generated Compiled CON on first run, run EDuke
again. |
Enhance.con |
EDuke Con |
Esample.con |
EDuke Con |
LOG.LOG |
EDuke Generated on first run. |
medkit2.kvx |
EDuke Voxel |
SETMAIN.EXE |
From your Duke3D v1.5 Installation. |
SETUP.EXE |
From your Duke3D v1.5 Installation. |
switch2a.KVX |
EDuke Voxel |
switch2b.KVX |
EDuke Voxel |
User.con |
EDuke Con |
vase.kvx |
EDuke Voxel |
Voxel.con |
EDuke Con |
XXX.TXT |
EDuke Generated Current Game Definitions on second run. |
-END-
|