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DUKE NUKEM 3D GAME CREDITS |
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| Version |
Advanced Effect |
Author |
| 1.3 |
True Ladders |
James Ferry |
| 1.3 |
True Flame Throwers |
James Ferry |
| 1.3 |
Transparent Water/Looking out of |
James Ferry |
| 1.0 |
Room over Room (w/sprites) |
Duke Team |
| 1.3 |
Prox mines |
unknown, Corv |
| 1.3 |
Hurt levels |
Jordan Gans, Corv |
| 1.3 |
Zoom View(1 step) |
Conan/TerminX, James Ferry |
| 1.3 |
Foot Steps (I can't quit remember but I belive nyk patched the
game exe snd variables for an improvement)... |
Roope Paakkonen, Corv, nyk |
| 1.3 |
Alt/Deactivate internal key flags |
James Ferry |
| 1.3 |
Basic Particle "code" |
?, Conan |
| 1.3 |
by-Pixel-height (build) |
Jens Ådne Rydland |
| 1.3 |
Scuba Mask full screen: uses the scuba mask
graphic. You just have to use a bigger image to get it to mirror
correctly. |
TerminX |
| 1.3 |
Sprite Overlay (Could be use for sniper
crosshairs) |
nyk, Conan |
| 1.3 |
Multi-frame skies w/o changing defaults: If you
use a multiframe sky and a standard sky in the same level, you'll either
get the standard sky repeating, or the multiframe sky behaving as a
single frame sky. So depending on which is the most recently modified
sector, you can make multiframes not repeat or reg skies repeat. |
Usurper |
| 1.3 |
CTF, KoH, Team, DM True Coding |
nyk |
| 1.3 |
Trip Flare |
Bad Karma |
| 1.3 |
ARTILLERY |
Bad Karma |
| 1.4 |
Variable Sub Way Speeds |
TerminX |
| 1.3 |
Lighting Effects "glare" |
James Ferry, James Tan |
| 1.3 |
External Weapon Holding Appearance |
James Ferry |
| 1.5 |
Enemy Cone Vision/ Forward looking |
James Tan |
| 1.5 |
Smart Doors |
James Tan |
| 1.3 |
Transparent Water Simulated In/out |
James Tan |
| 1.5 |
LEVITATION: All inventory, ammo, and weapons will levitate toward you |
Garrp/Wumpus |
| 1.3 |
Trigger wire |
James Ferry |
| 1.5 |
Neck snapping |
James Tan |
| 1.3 |
Controllable Slopes (ramps) |
C3PO |
| 1.0 |
Simulated 3D Art |
Usurper, W0rm |
| 1.3 |
Grappling Hook |
Jezreel, James Ferry |
| 1.0 |
Transparent fire |
Duke Team |
| 1.0 |
Fog (w/sprites) |
? |
| 1.3 |
Weather/Snow/Blizzards/Rain |
?-Nuclear Winter team |
| 1.5 |
Over Head Messages EX:Quake |
Michael Clark |
| 1.3 |
Character Classes |
Ivan Petrosevic |
| 1.3 |
Burst Into Flames That Go Out When You Jump In Water! |
GraniteMan |
| 1.3 |
Have Sub Fights And Copcar Fights! |
GraniteMan |
| 1.3 |
Become Steroids Invisible With A Flash Of Light! |
GraniteMan |
| 1.3/1.5 |
Multiplayer Skin/Object Chooser |
Garrp, Wumpus |
| 1.3 |
Multiplayer Skin |
Jos' Ignacio Rodr guez |
| 1.3 |
Map Display Tracking Marker |
nyk, Conan |
| 1.3 |
Alt/Deactivate internal snd flags |
nyk |
| 1.3 |
In Game Purchasing |
Jezreel, James Ferry |
| 1.5 |
Advance Particle "engine" |
Cyborg/Conan |
| 1.3 |
by-Pixel-height(util) |
James Ferry |
| 1.3 |
Two Character (FONT) Sets "fix" |
TerminX |
| 1.3 |
Full Bright colors for the NVG actor palette: to
make them visible from far away, looks good for the Infrared. |
TerminX |
| 1.5 |
CTF "con code" |
Bad Karma, Conan, Mighty7 |
| 1.3 |
CTF "advanced code" |
James Ferry |
| 1.3 |
Fly overs |
Bad Karma |
| 1.3 |
Variable running speeds
Elaborate nests of ifpinventory commands,
Setting the player's default run speed to a low value,
and then giving the player tiny boosts of steroids at certain times,
depending on how much the player is holding.
Some of the inventory slots are used as variables in combination
to try to track how much the player is holding.
-Conan | James Ferry |
| 1.3 |
Man Traps |
James Ferry |
| 1.3 |
Simple surface Damage |
James Ferry |
| 1.3 |
Ammunition levels |
?, James Ferry |
| 1.3 |
Zoom IN |
Conan/TerminX,
James Tan |
| 1.5 |
True Environment gas mask |
James Tan |
| 1.3 |
All of the inventory, ammo, and weapons may be kicked around, and broken. |
Garrp/Wumpus |
| 1.5 |
NEW AUTOMATED SHOOTERS:
Several types of Anti-grav (floating) automated shooters sector-based shooters:
laser, shotgun, chaingun, rpg, shrinker, freezer.
They have three movement modes (stationary, oscillate, follow)
which may be set by palette number in build. |
Garrp/Wumpus |
| 1.5 |
ATTACK BLOOD: the blood of some aliens can sometimes remain animate
even
outside the body. |
Garrp/Wumpus |
| 1.5 |
MIND CONTROL: The mind control aspects of the weapon offer a whole
new
realm of fun to duke suddenly you can MAKE AN ALIEN DO YOUR BIDDING. |
Garrp/Wumpus |
| 1.3 |
Enemy Rounds Eject-visual |
research in progress (I've seem to lost the location of this
code) |
| 1.3 |
mines, Anti personnel mines |
Bad Karma, James Ferry |
| 1.5 |
Toxic Air Sectors |
James Tan |
| 1.3 |
Dynamic RGBW Lights |
Cyborg |
| 1.3 |
True Skin Character Chooser |
Mighty 7 |
| 1.5 |
falling/water deaths to LIZTROOP, PIGCOP, OCTA, LIZMAN, COMMANDER,
DRONE |
Garrp/Wumpus |
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POWERSLAVE / EXHUMED GAME CREDITS |
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A Dehacker Patch Configuration for making the game actually playable
for the first time since it's release! Control improvements and more
advanced adjustments, selectable to what you need. |
-=CHE@TER=- |
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WITCHAVEN GAME CREDITS |
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A Dehacker Patch Configuration for making the game actually playable
for the first time since it's release! Control improvements and more
advanced adjustments, selectable to what you need. |
-=CHE@TER=- |
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OTHER GAME CREDITS |
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Providing a new mouse routine patcher for Blood, DN3D, SW and RR.
Improves the responsiveness and adjustment of the in game mouse. |
-=CHE@TER=- , Drog Black Tooth |
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