Corvin


Founder / Owner / Maintainer

Feel free to send me e-mail for whatever reason you may have, including:

-Need some News posted on the main News and History page?
-Have a suggestion for a Web Site Link or Forum Link?
-Want Your FAQ featured in the Online Documents?
-Perhaps you want your FAQ placed in the Online Library?
-Need a file found, file errors, want a file added?
-Or something else...

email Corvin

 

 MISSING FILES (etc...)

A way to help out is to see if you have these old [Most from 1996-1997] files on your drives. Please send them to me if you have them so I may post them.

lava-lamp-anim.gif (6869 bytes)

 

CON Files:

  • plant.zip - 26,680 bytes - Creates a new monster!
     
  • beastbx.zip - 348,626 bytes - Con files, that create new trooper behavior, based on their palette. Machine gunner, Grenade thrower, and death backlash trooper. All in a test map included. Also other small FX, listed in Con file, included.
     
  • morter.zip - 27,244 bytes
     
  • eetfuk.zip - 352,672 bytes
     
  • MAG_HAND.ZIP - 1.4MB - It changes the Shrinker / Expander to Duke's hand, that has random effects on enemies. Turn them into everything from a Rubbermaid trashcan to a Pigcop. Since Duke isn't the BEST magician, his skills can result in positive, or negative effects. But, pick up some magic stones and increase his skills!

 

Maps

  • outworld.zip 1M - Out World - JimT - James Thies - (The Hermit) - A single player map for Duke1.3d, comes with ART and Sound. OutWorld is BIG and VERY detailed, with plenty of things to break and blow-up. A lonely colony at the edge of charted space is under attack by several different species of aliens! Earth Defense hasn't been able to send reinforcements yet, so we need YOU to win the battle of control of Out World, until help arrives. This lost map is not on the wayback machine from the official/authors web site.

 

TCs

  • dunedemo.zip - Duke on Dune Demo - It's not on the wayback machine as the file was on a ftp, which doesn't get archived. It was for Duke3D v1.5.

  • colldemo.zip(4.11MB) and ccdemo2.zip - Collision Course 4 level demo. It was a TC made back in the late 90's early 2000.
     
  • zvdemo.zip - Zilla's Vengeance. A shadow Warrior tc demo. Most likely a one map archive from the late 90's.
     
  • Sex Warrior. A shadow Warrior tc demo. Most likely a one map archive from the late 90's.

 

Doc/FAQ:

  • Duke Espana - Looking for any Articles, Guides and Manuals from the old Spanish web site [closed in 2019]. (I'm looking for the EDuke v2.1.1 FAQs that they produced). Seems the Wayback Machine archived pages are not there anymore for some reason... :\

  • Duke Nukem 3D Walkthrough - Joe Siegler/3DRealms - Looking for a complete download of his walkthrough. This is the one he did on an XBOX 360 back in 2008. Most of it is on the wayback machine, minus some screenshots. I had a terrible time manually trying to download it. So looking for a complete and preferred cleaned up set of html and images.

  • smmdox10.zip - A build tutorial, put together by Shawn McCool, with demo maps on how to do the most useful things in BUILD.
     
  • bettrsub.zip - 70,593 bytes - Mr. Ed offers a time-saving trick to place the locator sprites that guide the subway in the exact middle of the track. Includes "tutorial" GIFs and a sample map.
     
  • Duke Nukem CON Hacking FAQs by Jeff Armstrong, from 1997. The site was known as 'Hacker's Guide to Duke Nukem 3D'. The site consisted of several html pages worth of CON info. Novice to Advanced and was work in progress when his site closed. I do however, have hard copies and pdfs from those copies in the download section. I just don't have the original HTML web site computer files. The Wayback Machine doesn't have his pages archived.
     
  • A Redneck Rampage CON FAQ - from unknown author. Probably from 1997. It was "tucked away" in a archive of RR maps, faqs, or add-ons. I tried to relocate it but can't find it. Unfortunately I misplaced it back then, maybe even deleted it (its not anywhere in my backups). It was work in progress and I only remember one file ever having it available (as I went through every RR file I had, manually, I might have even done a mass internal zip search as well for keywords). Before all that, I did transfer the information in raw form to the RTCM CON FAQs back then.

  • sectsnd.txt version 1.0 - Brett Russell - (virtually) complete set of sector lotag numbers and their associated sounds that get activated when a player walks on the sector.

  • editart.faq , editartf.zip - Editart FAQ - Henderson

  • deletesector.txt - Method for safely deleting sectors in Build - S.B.H.

  • sup.faq - Supplemental BUILD FAQ - S.B.H.

 

Tools:

  • artp10s.exe​ 102 KB​ (104498 bytes) - Art Patcher ​- A program to extract from art files or add individual images to them. Uses command-line options.
  • DukeEdit.zip - Duke Nukem 3D Editor v1.0 (and v1.1) - jaarroge - Allows you to customize the way you play Duke Nukem 3D. In other words, it lets you cheat in single player. Many functions are provided that allow you to give yourself more strength, ammo, and/or health. In addition, a wide range of other factors in the game can be changed according to your whim. Note: This is most likely a user.con editor, no big deal.
     
  • 3D_Min.zip 755kb 3/7/98  - Its a duke frontend launcher.
     
  • shadoworb.zip - Birdman's SpaceOrb 360 controller driver for SW 1.2 - An old controller device by Spacetec, that doesn't work on new systems. BTW Spaceware CD v4.81 Supports these BUILD Games: Blood, Duke Nukem 3D, Redneck Rampage and Shadow Warrior. Maybe there is a open source modern driver for it, I don't need the modern one, I need Birdman's SW 1.2 Driver. Apparently It might have been a hack of the Duke3D Driver. Later There was a proper driver designed for SW 1.2 and SW 3Dfx by Birdman.
     
  • DDF100.ZIP - June 11, 1996 - The Head-to-Head Gaming Network/Simply Silly Software (I presume this was authored by Joseph Wilcox). DDF stands for Duke Distribution File. It's a proposed new way to distribute duke maps. Because of how DUKE is designed (the .ART files in particular) it's pretty damn tedious to include graphics with your maps. DDF solves all of this. It Allows you to package maps and graphics together without packaging the large registered .ART. This utility is a MUST for every duke editor. The file was on a ftp server, so the Wayback Machine didn't grab it.

  • BLOODTEN PATCH Enabler - 560kb bldrtzip.exe and bldstzip.exe - These TEN enabler files were created to optimize Blood gameplay on TEN. Separate TEN enabler files are required for Blood Full Retail version 1.0 and Shareware version 1.0. From what I determined, these enabler patches where not needed anymore after Blood v1.00...

 

Source Code:

  • Group File Studio v3.1 SRC - Gary and Jonah Bishop. Looking for the source code for this great program. However the src was never posted on their site back then.
     
  • Source Code - for any tool or program on the site that I don't have.

 

CD / ISO's

  • German Blood Shareware Disc's - Apparently there where two bootlegs on CD back in the day. One produced and distributed by Robert Mundt Software.